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#feedback

10/26/2018 2:22:09 PM
37

Gambit is getting worse

Did 2 rounds for this week but I quit before the 2nd one ended. It is definitely getting worse in the gameplay. Before I left, I have seen 1 already left, 1 stopped playing and and thus only 2 (incl. me ) were active. I know everyone wants to win , but just be to fair and honest , how could you conquest while your team is in such inactive mode? There is no back up when people were left and I can't request replacement during the game. And the opp. team mates always using the same powerful Sleeper over and over. It is not just happened to my previous rounds but to all gambits during this month. I have noticed the hand cannons , rifiles, submachine guns etc are no longer powerful. I have seen my Better Devil that pwr = 600 just made a yellow -20 on a normal Hive? What is the original aim of introducing gambit ? The feeling is getting worse, seriously, it is going far from its original design introduced during beta. I have been teamed with quitters, zombies, or people are just trying very hard to hope for a game that would won . There is nothing left that makes me to believe I would go further in gambit.

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  • I used to enjoy Gambit but it's one of the most infuriating experiences I've had in a game mode....ever. There seems to be too many ' balancing ' mechanics at play that make it a painful experience and sucks out all the fun. Get a good start and deposit a ton of motes and you'll soon be infested with add' s. And you definitely become more squishy carrying 15 motes as opposed to 4. I've been 1 shot from shriekers, just as I'm about to deposit motes in the bank on the central platform . You get waaay too many invaders if you have the lead. Throw into the mix dodgy teammates who aren't that interested in killing anything but instead love to run behind you and hoover up as many motes as they can. Gambit definitely needs a tweak here and there. The honeymoon period is over and it needs fixing.

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