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#feedback

10/26/2018 2:22:09 PM
37

Gambit is getting worse

Did 2 rounds for this week but I quit before the 2nd one ended. It is definitely getting worse in the gameplay. Before I left, I have seen 1 already left, 1 stopped playing and and thus only 2 (incl. me ) were active. I know everyone wants to win , but just be to fair and honest , how could you conquest while your team is in such inactive mode? There is no back up when people were left and I can't request replacement during the game. And the opp. team mates always using the same powerful Sleeper over and over. It is not just happened to my previous rounds but to all gambits during this month. I have noticed the hand cannons , rifiles, submachine guns etc are no longer powerful. I have seen my Better Devil that pwr = 600 just made a yellow -20 on a normal Hive? What is the original aim of introducing gambit ? The feeling is getting worse, seriously, it is going far from its original design introduced during beta. I have been teamed with quitters, zombies, or people are just trying very hard to hope for a game that would won . There is nothing left that makes me to believe I would go further in gambit.

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  • Edited by Lyrro: 10/26/2018 10:16:40 PM
    As long as comeback mechanics exist in Gambit, the game mode will only decline. You'll find that most players do not enjoy getting fked over by hidden mechanics just for the sake of "keeping it competitive" and if players aren't enjoying the game mode, they are going to go out of their way to just get "it" done. Whether "it" is their daily bounties, the Malfeasance boss, or knocking out a challenge, they don't care about the game itself because the harder they try and the better they do, the more the game's mechanics punish them for the sake of "keeping it competitive". If they're not having fun, and they don't care about trying because the game punishes them for doing so, then players are not going to want to experiment with new builds or try new tactics.

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