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10/14/2018 9:13:56 AM
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Do you even understand how buffing/nerfing works? Changing weapon numbers allows others to gain the upper hand in those ranges. Buff SNGs effective range, buff ARs damage output, nerf pulse rifles flinching and/or accuracy. This is exactly how item dependent games work. READ carefully as im about to say what ive already said twice now. THEY NEED TO SEPERATE PVP FROM PVE. The game tailores to close quater combat, that of which you use in that range outmatches all other choices. Buffing primary damage isnt the answer since it will kill fusions and snipers even harder. And slowing down the sandbox movement will completely kill Cqc and without removing radar will force the game back into teamshooting. If anything they should learn to compromise. For the casual players that like to disconnect their brain when playing this game can be allowed to use shotguns or whatever in QP, meanwhile they should either remove special in comp or just remove comp. (On a sidenote, i really dont think you realize how much money game development costs, the initial cost of development doesnt even come close to the total revenue earned from the released product. They have plenty of money to put out regular patches/content, they just wont do it cause it doesnt inherently make them money.)
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