Nerfing/buffing weapon really is how you promote variance. It allows other weapons to take thier place and have their own time to shine, this is literally exactly what has happened. Shotguns just took smgs place in the meta, therefore basically breaking SMFs as they are now completely useless. Bungie needs to have an active eye on the PvP scene if they want it to flourish, they need to regularly change and balance it without affecting PvE numbers, they need to put out patches with proper number that tell people whats going to be viable and whats not. And if people arent happy with a certain change, well hey guess what its probably going to be changed in a upcoming regular balance patch. LITERALLY just look at how league of legend does this. And this games PvP would be incredibly good, promote variance and be refreshing.
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Edited by TheArtist: 10/14/2018 8:47:18 AMWrong again. Adjusting the sandbox is how you [i]fine tune.[/i] Buffs and nerfs can’t overcome design flaws in the game. They can’t overcome repetitive map designs that all favor the same style of play and funnel people into the same fight at the same ranges. They can’t overcome game modes that do the same thing as the maps. They can’t overcome a designer who is committed to working off the formula of a [i]dying[/i] franchise (Halo), that is incompatible with the design choices they made for THIS GAME. They can’t work when you are working the wrong end of the problem. You can reduce shotguns range to [i]ZERO[/i], and all you’ll do is BREAK THEM IN PVE, while they’ll just work like shoulder charge does now in pvp. [b]Because you still won’t have fixed the real problem. That Bungie refuses to allow primary weapons to kill fast enough to limit shotgun usefulness to the range that it can shoot.[/b] Take distance off its range, and players will just start their rush that much [i]closer.[/i] Which is what happened [b]the twenty two OTHER times they were nerfed.[/b]
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Do you even understand how buffing/nerfing works? Changing weapon numbers allows others to gain the upper hand in those ranges. Buff SNGs effective range, buff ARs damage output, nerf pulse rifles flinching and/or accuracy. This is exactly how item dependent games work. READ carefully as im about to say what ive already said twice now. THEY NEED TO SEPERATE PVP FROM PVE. The game tailores to close quater combat, that of which you use in that range outmatches all other choices. Buffing primary damage isnt the answer since it will kill fusions and snipers even harder. And slowing down the sandbox movement will completely kill Cqc and without removing radar will force the game back into teamshooting. If anything they should learn to compromise. For the casual players that like to disconnect their brain when playing this game can be allowed to use shotguns or whatever in QP, meanwhile they should either remove special in comp or just remove comp. (On a sidenote, i really dont think you realize how much money game development costs, the initial cost of development doesnt even come close to the total revenue earned from the released product. They have plenty of money to put out regular patches/content, they just wont do it cause it doesnt inherently make them money.)
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Edited by TheArtist: 10/14/2018 9:33:18 AMSon. I forgotten more about how these games work than you could possibly teach me. Bungie has made it clear that they will never separate the sandboxes because they consider the unified sandbox part of the core identity of the game. Something they said repeatedly during [i]Destiny 1.[/i] Starting to see the pattern yet?
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Do you not realize this is the single reason pvp in this game is so trash?