My main issue with it, is that even at the range where pulse rifles will deal like 8 damage to you and don't even have enough aim assist to hit you with more than 1 shot of each burst, you still get the same HUGE fricken flinch like you just got domed by a high caliber point blank 110 hand cannon.
If you're out of optimal damage range, you should not flinch as much. It's stupid that just blindly spraying from way outside your effective range will make you point at Saturn even WITH the unflinching mod.
I'm fine with flinch if you're like 50 feet away, sure. But like 150m away with a hand cannon or spammy auto rifle is absurd to still stagger you with full force. "oh it's bullets they would still hurt, duh" - but why do space bullets stop working like 200m shorter than regular bullets we have today? Obviously something is severely wrong with them. :v
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