(Somewhere in the north wing of the citadel, Hammer and the rest of the people from the main group that ran off when Shrek went berserk are wandering about)
HammerFist: *looking at the art on the walls*. “These painting are disturbing”
Snowy: “indeed, they all resemble something similar”
HammerFist: “wait.....don’t these paintings kind of look similar to what happened to Shrek?”
Snowy: “hm, it appears they do, the horns and the masks, odd.”
Texas Jedi: *irritable*. “Sigh....this whole place is creepy, why did we run off anyway?”
Snowy: *crossing his arms*. “Now now, it was wise for us to flee while we still could, the safer we are the better”
MlonirSchrpang: “always acting wise eh snowy?”
Snowy: “I try to look at things from a different perspective if that answers your question.”
MlonirSchrpang: “sure”
Mister mustard: “so, should we go back or what’s the plan?”
HammerFist: “I don’t hear any fighting going on but man....this citadel is big, I say we just rock it and do whatever”
Snowy: “come on hammer....what kind of thinking is that? Not very smart”
HammerFist: “you lead then man, I’m not a leader”
Texas Jedi: “....we are getting nowhere”
Mister mustard: “I hope Shrek is ok...”
Snowy: *gets everyone’s attention*. “Ok! Let’s all take a deep breath and agree on a plan as a group yes?”
MlonirSchrpang: “Alright”
(The group agrees to continue walking forward instead of going back where they came to avoid any chance of running into Shrek. After walking for some time the group finds themselves at a dead end with 3 doors in front of them. A heavy door closes behind them and a note appears in the center of the room)
HammerFist: “game time!”
Snowy: “quiet hammer”
TheChubbyNinja: *rummaging through his bag*. “I thought I brought food with me.....definitely have a lot of random junk that could be useful...”
(Snowy picks up the note and it tells him what’s behind the 3 doors, only 1 door can be opened. Door 1 has a low level hollow, door 2 has poison gas, door 3 is flooded with black water that could be dangerous. What door is safest? Only 1 of the 3 doors will guide the players through with safe passage. (Only players apart of this group can choose the door, so pretty much Hammer get thinking and post in the comments what you choose)
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Can't wait for the next part