At the release of Destiny 2: Forsaken, Scout Rifle damage was reduced for PvE activities. This was further impacted by an issue where Explosive Rounds were negatively effecting damage, which was addressed in a recent hotfix.
To further address the player feedback, we are planning to increase Scout Rifle damage by 15% in a future patch.
Stay tuned for updates.
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Here's an idea Bungie. This ENTIRE issue with balancing is 100% due to your desire to "level" the playing field between casual and hardcore gamers, or skilled and unskilled players if you prefer. You're so caught up in controlling the results in your game that you are incapable of "undoing" the one thing that make this an perpetual game of give and take. REMOVE TARGET ACQUISITION!!!!!!!!!!!!!!!!!!!!!!!!!!! Let a players skill translate to their ability to do well. Stop making it about which weapons YOU deem worthy of "allowing" a player to be successful. If you took away ALL target acquisition and left the player's own skill and randomly-rolled perks vary the game-play, all weapon DPS could then be left to computer-calculation. But no. Your marketing-tactic since getting in bed with Activision has been to do whatever it takes to lure new and unskilled players into the game, at the absolute expense of the respect for your most die-hard customers. Stop pretending like this issue isn't fixable, permanently.