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originally posted in: Scout Rifle Damage
9/22/2018 5:07:58 AM
1
Sleeper needed to be adjusted in Gambit. Plain and simple.
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  • Sleeper doesn't need to be adjusted, the game mode itself needs adjusting, an invading player has way to much info, full map awareness, over shield, mote count an can't aggro mobs, there are literally no disadvantages to invading is low risk high reward, when it should be high risk high reward.

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  • The risk is not doing anything useful. If you invade and get 0 kills, or if the kills you get have no motes, you didnt do much to help your team. Its a 1v4 scenario, so against coordinated teams you have a disadvantage, especially when they all have an across map 1 shot in sleeper. Its not that sleeper is op, but it is above average in every category and was hard to counter. Does it sound like another overly used heavy weapon from d1 that got nerfed? It was easy to use with no disadvantage. And bungie did a good job in ensuring they didnt ruin it

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  • people keep saying 1v4 but in truth the invader has a whole army of adds on his side, its deffinitely not 1v4.

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  • yes

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  • Against a 4 stack if your solo your always gonna be at a disadvantage anyway. But invading is low risk high reward an with how it effects games it really needs a change yes sleeper is powerful but it's not as powerful as 100% map awareness, over shield, mote count an can't aggro the mobs, when have u ever seen someone invade without power or a super or a sniper? They simply don't cause one hitting from across the map is so easy to do with all the advantages they have at there disposal. For me gambit is boring as -blam!- now every game plays out the same every time an when I do play it it's normally the same map over an over again with the same enemy it's just to boring I can't see many people staying that interested for much longer especially now we know the exotic hand cannon ain't locked behind rank resets.

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  • bye Felicia

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