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OffTopic

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9/22/2018 3:19:32 AM
3

HammerFist’s cards

Card 1: [u]The Reckoning: trap card.[/u] Effect: destroy all cards on the field with effects. Card 2: [u]Hammer of Sol: normal monster.[/u] 1500 attack, 1500 defense. Card 3: [u]Grand Slam: spell card. [/u] Effect: Target one card on the field, destroy it. Card 4: [u]Hammer Repair Shop: field spell.[/u] Effect: all monster cards you control gain 100 attack and defense every turn, this card lasts until destroyed by opponent. Card 5: [u]HammerFist: fusion card. [/u] 3500 attack, 0 defense. Effect: this card can be normally played. If this card is pared with “SwordFist” their attack and defense are combined. Card 6: [u]SwordFist: fusion card. [/u] 0 attack, 3500 defense. Effect: this card can be normally played. Same effect as HammerFist. Card 7: [u]Unknown Door: ??? Card. [/u] Effect: This card allows you to access deatheater’s cards. Card 8: [u]City Walls: spell card. [/u] Effect: all hammer type cards cannot be destroyed for 5 turns. Card 9: [u]Holy Enchantment: spell card. [/u] Effect: select 1 card you control, increase its attack by 2000 and you can use its effect once again. Card 10: [u]Wherever the Wind Blows: trap.[/u] Effect: if your opponent declares an attack, negate the attack and end the turn. Card 11: [u]Dark infection: equip spell.[/u] Effect: equip this card to a monster card, that card changes to a darkness monster.
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