Other than damage buffs, what would you recommend adding to the two weapon classes to make them useful?
-
Single shot grenade launchers are pretty good. U get 7 shots to open an engagement, direct hits ohk and u swap to a primary to finish. Increasing precision damage or making swapping to primary faster would be the ideal perks but not necessary. Multishot grenade launchers could use a bit larger mags or blast radius maybe. Sidearms need to be MORE accurate when adsing not less accurate. Maybe equal accuracy but definitely not less accurate like they are now. Full auto and single shot aren't really usable bc of recoil and they shoot faster than u can pull the trigger and stay on target with and the range is so short they should melt up close more than they do to use them over an auto, handcannon, or sub.