Respectfully, I disagree. I’m a solo player, as my guild is pretty inactive and I haven’t bothered changing it. There are the collectibles and Sleeper, etc. quests which require a pretty large grind, and valor ranks (which resetting apparently gives the equivalent of a powerful engram).
I haven’t really run out of content, but I also play Titanfall 2, so maybe I’m biased. I like PvP as an end and not just a means.
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For what it's worth none of the post-story quests in Warmind seem to have given powerful drops. Sleeper isn't a powerful drop, nor has the Diary quest been (thus far, even if the final stage is, thus far it hasn't been, and five weeks for a powerful drop is a slap in the face if the point is power gain). Prophecy weapons are if you haven't cleared them, but it feels almost like punishment that they are and Braytech schemantics aren't powerful. The collectables are trivial to get, unless you mean the completely RNG driven Catalysts, which after > 60 hours post-DLC release I'm on one (Crimson), but a clan mate who's < 10 hours in has six. Yes, it feels like I'm earning a desire to uninstall the game. Most developers have moved away from this kind of hard RNG, adding pitty timers or balancing the game out in a way that lets people fall into it or earn it in parallel paths; Bungie seem to have missed the memo from the rest of the industry. The real issue is the exotic upgrade route going away. It's the same high most people get from god rolls, without breaking the game. You "earn" your drops by playing, and getting the random exotic drop; it's random, sure, but it doesn't break the game to give you 1-3 light bonus in a slot, and it keeps you playing. Since exotics are insanely difficult to find now (outside of the raid), I really don't understand why this was taken away. (For what it's worth, the raid exotic drops are powerful.) Finally, crucible is terrible for me, and many others. I have a good connection, but I'm put up against a wall of people who warp around the place, and who don't take damage from anything but ground effects (grenades/some supers) and melee. After months of reporting players for having a poor internet connection (or, gasp, the cheating variant), I'm still faced with it. Something like 1/5 games is now fun, which is a vast improvement on 1/week, but it's still terrible. It could be connections (deliberate or otherwise), it could be netcode, it could be that Bungie keep matchmaking Australians with South East Asia and America in the same match. Who really knows. But it isn't a viable option because of how bad it is, and how "unfun" it has become to waste time in. I've got other games I can play for PvP that don't feel like a dice roll, mostly because they're on dedicated servers.
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The sleeper quest etc were good additions. But even then they had to add a slapdown for the solo player by keeping it locked at soft cap. Whatever way you paint it they have went out thier way to slow down the progress of solo players..