I'm a few days late on this, but he gives some good insight and thoughts on a lot of current talking points: weapon slots, random rolls, time-to-kill, etc.
I was especially interested in his points on random rolls, and he proposed an interesting compromise between those who want them and those who don't. Let us swap between the fixed rolls and random ones, with the Competitive playlist forcing use of fixed rolls to help prevent the domination of archetypes by one gun (e.g. Eyasluna, Wormwood).
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