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#feedback

Edited by Spawn: 3/3/2018 5:38:31 PM
110

Destiny 2 is such a great game. Everything Bungie got right.

Bungie is the best. - The Reskins are awesome. - The new Strangers Quest and Lore was amazing. - Crucible is so much fun, I enjoy playing Trials and PvP with the other 8 Million plus players every weekend on a P2P system that doesn't allow others to actively cheat or have to worry about getting kicked offline. Dedicated servers would've been a dumb idea anyways and a waste of money. - Emblems are a fantastic way to bring back the minuscule playerbase that has left. - Cayde-6 was right. There's so much loot... - Luke Smith is a pioneer in the gaming industry. Without his insight and vision Destiny wouldn't be where it is today. - Resetting 16 months before the Sept launch for D2 was a brilliant idea. Whoever came up with that idea needs a promotion... - The Eververse wasn't the problem, the community is. - Simplifying our loadouts and subclasses added almost too many options for customization. - Speaking of customization the new and improved character creation D2 implemented was out of this world. - I'm glad we can't pick strikes or the game modes we want to play. - Nobody wanted custom/private games. Removing that option was brilliant. - Nobody played SRL, thank you for not wasting the time and resources on it anymore. Thank You Bungie! For making every single one of us feel as if we became legend in D2. Now please make a prequel titled 'Call of Destiny' and have it set as mashup between CoD and Destiny... Activision would probably go for it. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • Edited by TotalDramaGamer: 3/3/2018 10:39:36 PM
    Ah, see, so [u]this[/u] is what they mean by giving positivity. But yes, I agree, I like not being able to choose my own campaign missions, strikes, and crucible modes. As if I could be bothered with such a mundane decision! Besides, with [u]such good storytelling[/u], you [u]won't even want[/u] to play the campaign again. -- Here at Bungie, we all know that a good story should only be read or viewed once. I mean, we're barely able to read a book once nowadays and we know gamers echo this sentiment. This is also why we got rid of the Grimoire entirely. Reading is bad, playing is good, and as such we've limited your reading to the barest of necessary essentials to extend play time. No unneeded information will ever cross your path again. Such as what your stats actually do, or by how much, or anything that might make the average 10 year old confused by what they're doing. However, for your convenience, due to the minuscule chance someone might actually want to play the campaign for the sake of playing it again, we decided to let your additional characters be the 'replay' enjoyment of the game. Of course, we didn't want the campaign to overtake Destiny 2 as the sole focus... so we've limited your total character pool to 3 characters to balance our game evenly. That means you can only play the whole campaign 3 times before never being able to play the whole story, in one sweep, ever again. But that's not the last of it! If you really want to replay the game again, simply delete your character, and start all over again in the slot. We had originally thought that deleting characters would require silver to initiate, however on reviewing our D1 numbers, we found that simply not enough players enjoy deleting their characters and would not be a stellar financial investment. We hope that with his unnecessary restriction we drive home the real focus of the game, public events, that will decrease in XP every time you do them so you can't get our Bright Engrams, but will still be profitable enough to make the rest of the game meaningless. We take great pride in knowing exactly what drives our players to commit to a game they love. Have fun guardians!

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