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Destiny 2

Discuss all things Destiny 2.
Edited by PhNx Hellfire: 3/5/2018 8:58:49 PM
81

Raid etiquette for newbs

I've been finding a lot of recent raids with 310 or 312's basically saying they need help, so here's a quick reminder of raid etiquette since Destiny 1. This is NOT a complete list frankly because gamers of all shapes and sizes do exist and thus? This will change with EACH raid group you join. Ask if your unsure. #1. If you die? You've done something wrong. This is your biggest and number 1 issue with ANY raid team. The raid team which loses even a single member is typically going to fail. Especially with new players to it. Here's three very quick tips to help keep you alive: - Your resillience stat should ideally be 4 or 5 out of 10. Always. If it drops to 3 for any reason? You can be one shot melee'd by powerful enemies. - Your secondary weapon should ideally be matched against an enemy type in that encounter. If it is not? As in void and arc enemies are present and you use solar? You're not ready for the raid. It is very important you have strong weapons to deal with strong adds for any encounter. - Knowing your role is more important then knowing the fight. If you are an argos runner and your job is to drop the mines with the craniums? Do NOT stick around to deal with adds when it is your turn to be taking out those mines. Your defender should be capable for their role, same as you. #2. Know your raid leader All raid groups will ideally have one. The only important reason is this person is designated to make final judgment calls where others will argue until the sun goes down and comes up again. Besides that, they also coordinate and help facilitate the group. Where someone with two scout rifles is doing argos phase 1 as a defender on solar side for example? Not the best idea. The leader would ideally ask for them to change loadouts if they are dying. #3. Listen and Learn This rule will be broken, but if a raid leader tells you to do something? Just do it. The entire reason raid teams typically fail is because a raid leader will explain what needs to happen, someone doesn't do what they need to do, and it ends up a field wipe. If this continues, people will end up arguing and eventually leave. It's very well known. It's well documented. #4. LFG raids should not be your primary raiding source I certainly help sherpa people along and Destiny 2 is pretty consistent with it's mechanics being straight forward, but my normal raid team and I have been doing it for the past 15 years. We know each other better to the point we can execute better strategies with bigger teams simply because we've done it so long. Plus it is a lot more fun. #5. If you do not know the raid? Know your weapons This is probably the number 1 thing I can tell someone beforehand. You don't have to have the very best guns. That level of difficulty is called Prestige and only the very best guns should be used for it. Knowing your aggressive hand cannon? Knowing it's stability and recoil effect when you fire it? That's essentially your practical raid requirement. That's it. Simply know it. Know how well it performs. IF by some miracle of a chance it doesn't live up to potential? Have another backup, of a different weapon type, but still pushes out a lot of overall damage. One last thing: The greater then impact? The faster you will eliminate adds and be able to focus on other things like helping a teammate. #6. Sherpas are there to help If you are new? Or perhaps a 310, 312, 315 for a normal 300 raid with no experience? Simply look for the ones who do it. Sherpas are not available all the time, but they are there to make sure you get through an encounter easier then if you just play tested it. Feel free to add #7 and onward or comment about an experience you've had.

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  • Edited by Onyx Guard: 3/2/2018 3:55:16 PM
    1. The things that killed me most were ledges and rocket launchers. Being banned from explosives prevented one of these, but every raid had "make sure claymore can't blow himself up" on the checklist. Two shotguns was fine though. And my role is to fight, why else would you bring a celt? 2. We never operated with a "leader." We knew what each person was capable of (we were Gears, teamwork is what we do), and we made suggestions and altered plans when we saw a problem. 3. The only time we argued was when someone tried to take control. Raid "leaders" tended to cause tension when they assumed we were all locked into a job. If someone had an issue, we'd switch around. We told new players what each of us usually does, then let them pick where they thought they could work best, not "you're new so you go here." If they wanted to defend something I'd go with them. If they wanted to run something, we'd cover them. If they wanted to crowd control, we ran over the S.O.S. list and let them loose. We let them try whatever they wanted, experience is the best way to learn and see where you fit best. We've done it, they haven't, so the team is there to help them learn not dictate them as a tag along. 4. Nothing can replace good friends. Well, ____---/--\..______________.¤. \\\ _/_---- 《 ____》- -- ______. □|=== | |||||_. 》_______. ""| ~~~~ | '' _> /// 》/ [:] \○/ --|/--|/--|/--|/--|/ /_/ \__|__| 5. It may be prestige but there are no "very best" guns. Use the gun you like most or at least are comfortable with due to power level restrictions. 6. We have sherpas? Are we climbing Everest? Just shoot a message at the tower. Ask around, it is a "social" space after all. 7. Should actually be #1, but it's simple: [b]Bring plenty of bullet[/b]. Don't think that matters in destiny 2 though since you don't have ammo synths anymore. 8. Create an S.O.S. list. It's important for teams to designate targets and call them out, but you need to know what to throw bullets at even without hearing a callout. The handy [i]Shoot On Sight[/i] list will help with this. Run the list by newer members, and explain [i]why[/i] we shoot it on sight.

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