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1/11/2018 6:46:21 PM
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Vib
Vib

You have your opinion I have mine,I paid more attention in D1's system because it simply had more things than D2(it had 3 more stats(Intellect, Discipline, strength and many more sub-class perks(even excluding the Resilience, Recovery, Mobility).I don't have to pay that much attention in D2's after I have selected one perk bundle because it's better than the other one.Only thing I pay a lot of attention to are Armor stats but I did that with D1 too which had Intellect, Discipline,Strength on Armor,on top of that Armor had reload bonuses, movement bonuses,super/grenade/melee regeneration increase if you did a certain thing, increase in how fast your melee was/how far you could throw your grenades, increase ammo reserves of a certain weapon.Plus there was also raid armor bonuses.I had different raid armor build for different encounters like fusion reload bonus on my arms when Sleeper was the best DPS weapon,sniper reload bonus when sniper was the best DPS weapon etc etc.Not to mention,RoI introduced special artifacts which really changed your playstyle like on Aksis P2 I ran Twilight Garrison with Felwinter to have double melting point and Thermite nades(which did a lot of damage) and told all hunter to use Gunslinger with Nighthawk for extra damage,but that was only when I was running cannon otherwise I used Defender. So D1 had +Sub-class customisation + Armor stat customisation+Armor perk customisation+artifact customisation. D2 has +Armor stat customisation +Armor mod customisation and a very small + Sub-class customisation, everything else is minus Hope that convinced,if not then ok you have your opinion and I can't force mine on you This is my last message on this topic. Bye 👋
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