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#feedback

Edited by reyway777: 1/29/2018 4:34:04 PM
203

<= this is how many people want more in depth subclass trees

https://www.reddit.com/r/DestinyTheGame/comments/7n48e5/d2_concept_making_destiny_2_more_rpg_than_fps/ to anyone who wants to see some more depth in destiny and wants to see it become more of a RPG than a FPS, i suggest you look into this reddit post. lets get this trending so the Devs can see this and maybe fix their boring game EDIT- Holy Blam 2000+ upvotes?! wow, im so thankul and happy to hear so many people agree the game needs more depth. THANK YOU so much everyone! i know Bungie will have to see this and take notice now! you guys are the real MVP. EDIT Part 2 - I just want to say thank you to everyone upvoting and even down voting, just sharing your opinions and ideas can only help. and im reading and upvoting as many of your comments i can, even if i dont agree with them personlly, if you pose an interesting reason or solution, ill do my best to respond. EDIT Part 3 - Well Bungie, the ball's in your court now, what will you do? will you betray our trust again? or will you listen to us and help you fix your game. please, we all care about Destiny and know that it can become something great, let us help. EDIT 4 - Guys, dgm said hes looking at the feedback forum for ideas. we need to make sure they see this

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  • Edited by Danie_Sous: 1/11/2018 2:53:00 PM
    [quote] Titans, by default, have 15% more HP than other classes. This might seem like a lot, but the goal is for Titans to be noticeably more tanky than other classes. There will be downsides discussed about this further down. Warlocks, by default, have 15% faster HP recovery and 15% faster recovery start time than other classes. Hunters, by default, have 20% faster movement speed (including sprint speed), 20% more slide distance and faster slide animations, and 20% higher jump height than other classes. [/quote] ^This [quote] The second augment would give the Arcstrider the ability to javelin throw the Arcstaff with R2, consuming the rest of the Super gauge, and have it stuck in the ground where it lands. Then, based on how much Super gauge was consumed, it remains in the ground and releases arc lightning to damage enemies that come within range of the staff.[/quote] You throw it and it stick. You super keeps draining and the staff does DoT over the area. But you have the ability to free up your gun and go back and pick up the staff again.

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