JavaScript is required to use Bungie.net

#Gaming

Edited by Pyrohydrant: 12/26/2017 1:12:25 AM
11

Do you guys remember when games had microtransactions?

Games like Gears of war 3 had tons of weapon skins and each was either 1$ to 2$ each and you get the skin for all of the guns in the game. Or COD: Black ops 2 had weapon skins you could actually choose and buy! Not to mention you could also earn cool skins and camos in both these games by challenges or skill. Now a days you have to spend 5 dollars on a loot crate and hope for the one skin you ask for. Or you could get some cool sprays, or maybe some sick pistol grips! Or maybe even some duplicates so you could get some craft points to buy more crates!! Welcome to gaming/gambling in 2017 where you don't earn anything anymore from progression and skill but instead you earn by sheer luck. Any game with loot crates is being called microgaming now

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • It's funny that I only see MT's in two types of games these day: AAA games F2P games F2P I can understand because they give out constant updates in exchange for the MT's. AAA games have literately 0 excuses for putting them in their games on top of DLC as well. What's even more sad is that the F2P games are now offering more freedoms with the MT's than, at least in my experience they just give you what you pay for instead of putting them in loot boxes. And before anyone goes "But Sonow, they have to charge more for development costs these days" I've done the research, even when accounting for inflation game devs are spending no more now than they were 20-30 years ago. Not to mention there has been a massive increase in both the supplies and demands for videos games in the 20-30 years as well. There was a time when selling 250k of your game or console was considered great and getting 1m was astounding. Now if a console or a game doesn't sell at least 1m it's considered a flop, but you have games and consoles selling in the 10's of millions within its year of release Also, hardware costs are much lower as well, 20-30 years ago to get a computer that could handle game programming you would be spending $2-$4k more per computer .

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon