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Destiny 2

Discuss all things Destiny 2.
Edited by Jinn: 11/18/2017 1:33:33 PM
241

People don't get what it takes to create new stuff (Development)

Hi dear community, I roughly think that the most of the people that "hate" out there, without any single constructive feedback, about the DLC (or the raid lairs) know what it actually takes to develop such a big ass raid. Like have you done well coded programming before? Modelling? Animating? Sound effects? Mapping? I'm not trying to defend this game, it's more that I wanna say that you should think about the people behind the game, in the studios. They're just normal people like you and me and they use their time to develop you guys something to play, have fun and enjoy. And after that they get hated to death with nonsense hating? How would you feel as a developer? And obviously it's gonna cost you something, would you code hundreds of hours, if not even thousands of hours for free? As a developer myself, I can tell you, it's not easy, it takes a damn lot of time and effort. And after that we'd love a "thank you" instead of a "f**k you". Not saying you should love the game completely after this, but understand the work that has been put in. [b]This had to be said:[/b] At least some respect to the developers, designers & co. would be appreciated, instead of all the braindead-hating. Everyone has their opinion, but think about it, before shouting it. [i]Thank you for your time Lots of love for the community & the workers Don Diablo[/i]

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  • As a developer, I understand a few concepts of the developer workplace. Game programmers possess the same skill set as Software Engineers, but get paid a lot less for it. Why? Because everyone and their mom wants to be a game programmer. They are effectively disposable. In fact, I recently heard that a major game company just let go of like 20% of their staff, because they just weren't needed anymore. Throughout education, aspiring programmers are taught about pinnacle concepts, such as good documentation, and clear code comments, as well as self-documenting code. In highly-competitive fields, the culture becomes "How do I keep myself necessary". There's two choices, be a good tier programmer that's just too valuable for their skill, or be a dirt bag programmer that intentionally makes their code as unreadable as possible, so that they become necessary for the upkeep of their code that the company has already dedicated to the customer. This is on job security. Another major concept is something like Object Oriented Programming. A little debated in the field, but it certainly makes bug repair, and object production a lot cleaner. With OOP, it would literally take less than 40 seconds to go into the files, switch the Leviathan Emblem to Legendary, and make it track Raid Completions. It would take an equal amount of time to churn out additional emblems. Only hold up would be the artwork on the banner. It's not all just sunny and sweet smelling in the industry.

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