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10/28/2017 3:40:48 AM
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Still can't choose PvP playlist. Still only 4v4. Still slow ttk. Still butt humping team shotting b.s. bore fest. Still no ohk grenades (exception pulse) still static rolls, still one raid boss and a broken token system across all vendors, still single use glimmer costing shaders, still no content for pve, still only two static perk trees per sub class, -blam!- I could go on forever... what is this shit suggested supposed to fix?
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  • [quote]Still slow ttk[/quote] Mostly i get melted away like i'm playing CoD. But when i shoot back, the enemy has the time to turn around, reload and still kill me....or run away, while i pumped my whole Mida mag in him.

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  • [quote]Mida[/quote] Well there's your problem :P In all seriousness, the lag comp can get really bad. I've had entire clips of guns go ignored, only for them to run behind a corner and then die after a few seconds, to my bullets. Not sure if dedi servers would help with the problem, but I'd certainly love for them to give it a try..

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  • Pvp playlist: needed. 4V4: should be playlist specific or rotational. TTK: Perfect the way it is. Team Shooting: Reliant on TTK, learn to flank. OHK Grenades: No. Static rolls: Great for balancing, just need more or some customization system. Raid: Need help. Token: Great for planetary vendors, others should get looked at. Shaders: I've run out of room on shaders. They are fine. Get over it. PVE: Plenty of content, just no reason to play it for gear since the grind is gone. Subclass: All but 2 trees are perfectly viable. I could go on forever as well. You're listing things that are mixed legit and personal preference (griping). No game is going to be perfect. If this game is too far gone for you, feel free to move on and leave those of us that actually still enjoy life to play it in peace.

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  • [quote]Pvp playlist: needed. 4V4: should be playlist specific or rotational. TTK: Perfect the way it is. Team Shooting: Reliant on TTK, learn to flank. OHK Grenades: No. Static rolls: Great for balancing, just need more or some customization system. Raid: Need help. Token: Great for planetary vendors, others should get looked at. Shaders: I've run out of room on shaders. They are fine. Get over it. PVE: Plenty of content, just no reason to play it for gear since the grind is gone. Subclass: All but 2 trees are perfectly viable. I could go on forever as well. You're listing things that are mixed legit and personal preference (griping). No game is going to be perfect. If this game is too far gone for you, feel free to move on and leave those of us that actually still enjoy life to play it in peace.[/quote] Ohk grenades as far as them being able to kill a full health guardian. While being skillfully thrown right between his feet.

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  • We'll have to agree to disagree. The only grenades that should be capable of killing on their own should be area denial grenades, and only if you stand in them. Some grenades could be looked at though, such as the skip grenade, as the projectile homing is just utterly terribad inpve, let alone pvp. I already get killed plenty by grenades, I don't need to be getting 1-shot by them. Just some grenades need a pvp buff for sure.

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  • Bruh.. exactly. Barret's list wont make us start having fun in a game thats problems arent really all these little things... the problem is the design philosophy of this game and that is something they cant fix. I'm not all encouraged by this list. I'm actually discouraged realizing that they wont admit or arent able to admit that the game isnt that fun or replayable because of the core design.

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  • [quote]Bruh.. exactly. Barret's list wont make us start having fun in a game thats problems arent really all these little things... the problem is the design philosophy of this game and that is something they cant fix. I'm not all encouraged by this list. I'm actually discouraged realizing that they wont admit or arent able to admit that the game isnt that fun or replayable because of the core design.[/quote] Yup. It's this.

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