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10/27/2017 3:35:20 PM
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I'm going to risk getting roasted here for a second, but I don't think there is anything wrong with taking a cautious, conservative, and reserved approach to Destiny given its past history with overhyping and delivering underwhelming results. While the list looks fairly decent, I have serious and legitimate questions concerning the new changes, the most serious one being [i][b]"Exactly how much freedom will Chris Barret have in making/implementing all these changes? [/b][/i] Think of Destiny 2 right now as an Economy Car that was engineered to be light and fuel efficient. But in designing the car that way, the car is certainly subjected to certain limitations. Engine size can't exceed certain parameters, or it kills the fuel economy (and might not fit under the hood!). Suspension was only designed to handle a vehicle weighing between X and Y lbs/Kilos, it only has a fuel tank that can hold Z amount of fuel, and the car can only transport 3 passengers + the driver. Now take that same economy car and take it to Chris Barrett's Hot Rod garage and ask him to make the car go faster, be more powerful, able to carry more people, handle better, etc. There's a lot of things he can change to make that car have better performance. But what he can REALISTICALLY do will be based on how much freedom he has to go outside of the limitations of the vehicle. For instance, he could strip the car down to its frame and drop in a bigger engine, beef up the suspension, etc., but at that point, he's basically tearing the car apart and building a brand new car from the ground up. How is this relevant? Well what I'm getting at is that Destiny 2 right now is an economy car. Sure, it gets the job done, but there's nothing exciting about it. At all. How much things can be improved will depend on how much freedom Chris Barrett is given to actually reshape the current game. If he doesn't have a lot of freedom to make wholesale changes in decisions (like the decision to remove RNG weapon rolls), then there is only so much he can REALISTICALLY do to improve the game. In the car analogy, it's like telling the mechanic "improve performance, but within the parameters of an economy vehicle" - i.e., your going to be limited by target fuel economy and engine compartment size in how much improvement you can make to the vehicle's performance. At the end of the day, D2 is an economy car. And unless Mr. Barrett is given a LOT of freedom to remold the very nature of the car, any changes he ends up making to improve the game will still result in just a slightly improved economy car. I'm not being a naysayer here, I'm just saying be cautious about how optimistic/hyped you get about any changes. Lets see the pudding this time around before we go all in.
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