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10/27/2017 3:35:20 PM
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I'm going to risk getting roasted here for a second, but I don't think there is anything wrong with taking a cautious, conservative, and reserved approach to Destiny given its past history with overhyping and delivering underwhelming results. While the list looks fairly decent, I have serious and legitimate questions concerning the new changes, the most serious one being [i][b]"Exactly how much freedom will Chris Barret have in making/implementing all these changes? [/b][/i] Think of Destiny 2 right now as an Economy Car that was engineered to be light and fuel efficient. But in designing the car that way, the car is certainly subjected to certain limitations. Engine size can't exceed certain parameters, or it kills the fuel economy (and might not fit under the hood!). Suspension was only designed to handle a vehicle weighing between X and Y lbs/Kilos, it only has a fuel tank that can hold Z amount of fuel, and the car can only transport 3 passengers + the driver. Now take that same economy car and take it to Chris Barrett's Hot Rod garage and ask him to make the car go faster, be more powerful, able to carry more people, handle better, etc. There's a lot of things he can change to make that car have better performance. But what he can REALISTICALLY do will be based on how much freedom he has to go outside of the limitations of the vehicle. For instance, he could strip the car down to its frame and drop in a bigger engine, beef up the suspension, etc., but at that point, he's basically tearing the car apart and building a brand new car from the ground up. How is this relevant? Well what I'm getting at is that Destiny 2 right now is an economy car. Sure, it gets the job done, but there's nothing exciting about it. At all. How much things can be improved will depend on how much freedom Chris Barrett is given to actually reshape the current game. If he doesn't have a lot of freedom to make wholesale changes in decisions (like the decision to remove RNG weapon rolls), then there is only so much he can REALISTICALLY do to improve the game. In the car analogy, it's like telling the mechanic "improve performance, but within the parameters of an economy vehicle" - i.e., your going to be limited by target fuel economy and engine compartment size in how much improvement you can make to the vehicle's performance. At the end of the day, D2 is an economy car. And unless Mr. Barrett is given a LOT of freedom to remold the very nature of the car, any changes he ends up making to improve the game will still result in just a slightly improved economy car. I'm not being a naysayer here, I'm just saying be cautious about how optimistic/hyped you get about any changes. Lets see the pudding this time around before we go all in.
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  • While I think this is a great analogy, i think it's not entirely true. Pve can be fixed, there are a lot of cool aspects and potential badass build with some of the exotics and suto exotics already I'm place, problem is they watered down the rpg aspect and made every build generic. That can be fully fleshed out. That analogy is entirely true with pvp however. The game is way too slow, maps are way too small, there's not room for any combat variety with the formula I'm place no matter what changes they make. Itll just be a disaster without a complete rework.

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  • [quote] Pve can be fixed, there are a lot of cool aspects and potential badass build with some of the exotics and suto exotics already I'm place, problem is they watered down the rpg aspect and made every build generic. That can be fully fleshed out.[/quote] I never said it couldn't be fixed. In fact, it is just the opposite. I think it CAN be fixed. But until they figure out a way to keep the need for balance in competitive PVP from bleeding over into casual PVP and PVE, then there is simply only so much they can effectively do within the confines of the current system. The alternative to that is to simply tell competitive PVP to GTFO - an option I'm actually a big fan of - but I recognize it is not likely. If neither of these is done, then the impact Chris Barrett will be able to have on this game will be very limited - and people who are already hyping him up are going to be very.....how shall I say this? [url]https://www.youtube.com/watch?v=cdEQmpVIE4A[/url] Oh yeah, that's exactly how I should say this!

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  • https://youtu.be/nOWRVyq9USg This would be Barret afterwards

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  • Bahahahaha!!!! In all honesty though, if Chris Barrett fails to revive this game, its not because of any failings on his part, its because of the rigid structure and philosophy he's forced to conform to. If he has freedom to deviate from that philosophy (or if he just does so anyways) then there is a chance he'll succeed. If he's stuck conforming to their rigid philosophy regarding this game, then there really isn't much he can do.

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  • Edited by GravityFails: 10/27/2017 6:59:37 PM
    While I agree 100%, I must admit that your sudden shift from an automotive analogy to a pudding metaphor at the end left me somewhat shaken, to the point that I now need one or several cookies. If anyone needs me I shall be standing at the kitchen sink with my face in a box of Mallomars for the next few minutes.

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  • No. You’re spot-on as always. It’s easy to get excited because this is the team responsible for the QoL changes we’ve got in RoI and AoT. But we must be reserved with our excitement because we don’t know yet how far this team can, shall, and will be allowed to go. It’s glass half-full instead of leaking profusely now.

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  • Yes. A LOT of ambiguities and non-specifics at this point. All we have is a general compass reading, and while it sounds like its a decent starting point, unless the underlying philosophy behind the game changes, its going to amount to a whole lot of nothing.

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  • Thank you.

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  • I'm hoping him and his team have the freedom the people that bring cars to the Tokyo Auto Salon, and Sema have

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    Well said.

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  • The saying goes, you can only polish a turd so much, but at the end of the day, its still a turd. In this case, D2 is what it is because of numerous philosophical decisions made by the developmental team. Unless Chris Barrett has freedom to deviate from those decisions, he's going to ultimately be very limited in how much he can actually improve the game. It's like I have always said from the beginning. D2 is going to be harder to fix than D1 because it was developed with a flawed philosophy.

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  • Well said. Without changing the nature of the game (or at least the loot), there can't be much wiggle room here. If the re-playability on strikes, etc, is specific loot - is that also going to be static rolled? So, we'll replay it long enough for RNG to drop us what we're after... 10 light/power levels below current (of course). I'll take the wait & see approach here, but it kind of sounds like typical bungie damage control is happening now. This Chris guy, they either know he can pull of great things, or this is their attempt to throw him to the wolves. Either way, I'm glad I don't have his job... that poor bastard.

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  • [quote]Well said. Without changing the nature of the game (or at least the loot), there can't be much wiggle room here. [/quote] Precisely. The reason this game is suffering and there feels like there's no reason to play the PVE endgame is because the game is a PVP-Centric shooter game like CoD, not the lootgrinder that got us all hooked. The game was designed around the philosophy of PVP balance before all, and the game is suffering PRECISELY because of decisions to make PVP play a certain way. Unless there is a change in philosophy, either in regards to completely separating the competitive PVP from everything else, or simply giving up on competitive PVP altogether and going back to Crucible just being a test of gear like it was in Y1 of Destiny, there is really only SO MUCH they can do to improve the game. D1 could be fixed because it lacked content and the story could be developed, but the core gameplay was structured so that it was infinitely replayable. The foundation was sound. D2's flaws are philosophical in nature. The game was designed to be a competitive shooter in PVP, with just "making things work" in PVE. Unless that philosophy changes, we're stuck with operating within certain parameters. Bottom line: as good as Chris Barrett's previous work was for this game, there is only so much he can do working with the framework of THIS game. Temper down your expectations unless you start seeing people lose their job at Bungie, which would be a CLEAR indicator that the game is philosophically changing directions.

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