There’s 3 secret enemy locations on the 1AU(almighty) mission, there’s been a theory that once it was in the meditations there might be a way to find it.
So far I know there’s 2 secret areas in the beginning before the bridge. One pair of enemies are called the crimson shadows hidden in a duct underneath the first main area following the pipelines, the next group is right before the bridge by pulling the lever to open the big door(not sure of the names) and then the third enemy I found was named the electron controller hidden in the part where you have to cross the sun area.
I think that since you can have a fireteam of 3 and there’s 3 subclasses maybe each group needs to be killed by the respective subclass. Crimson=fire, electron=arc, and the remaining would be void for the ones hidden behind the door.
There’s also two drills that shoot you up to the end of the almighty mission but only the right one opens, maybe if done correctly the left one opens and gives an alternate ending.
I will be messing around with this mission on my hunter, if anybody else finds anything I missed while looking reply it and I’ll edit it in with credit to the finder. [spoiler]could be nothing but what if it isn’t[/spoiler] Bungie does like to hide stuff and if it’s time gated, nobodies been able to do this mission as a mediation until this week.
[u]Edit: obligatory trending edit[/u]
If anybody finds anything knew feel free to share
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I just killed the electron controller as the ark strider subclass of Hunter with the Riskrunner and all the psyons after that were named electron controllers.
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I wonder if you have to kill every enemy within a certain time during the mission including the sneaky hidden ones? We tried one going forward to kill them at same time but you get dragged and they despawn.
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That mission felt super Halo-like. It was dope.
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Prestige raid gear was apparently leaked and the Titan gear makes lots of references to shadows
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If there was anything to it then the solution wouldve been found already. Its a time-locked event like sleeper simulant and black spindle.
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It might be part of the legend of acrius quest because they are his shadows
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It could possibly be something to do with the raid. You said there were enemies called "crimson shadows" and Calus has a bunch of elite assassins called shadows... props to you for finding these though
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These are the posts i like to see on the forum
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Messed with this the other day. So, in the part with the "electron" psion. I wondered if maybe the RiskRunner could trigger a reaction with all those nodes surrounding the psion? Didn't have the fun on me to try it, but could be something? Haven't been able to find a third secret spot though.
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Inb4 your reward for finding them is 246 blue legs
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It’s about the Shadows when he tries to siege Dominus.
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Yay a non complaining forum post :D
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CUT CONTENT
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Sorry if anyone has already said this/ But the enemies behind the wall before the bridge extension that you pull the lever to have "Crimson" in their name. They consist of a pack of the war hounds and a flamethrower guy. So they are most likely void as well (if we are going on the different elemental theory). This would still leave solar out there though...
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I have also seen that if you spawn in the mission. If you look on the other side of the ......lets call it a feeding beam.....there are a few cabal on the other landing platform that have nothing to do wth the mission i think. But you can still shoot them. 1 with a shield...a few with shields and a few psions. Why would they spawn there for no reason?
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You wrang
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I think I’m gonna try triggering something new by messing around with elements and the hidden enemies. Maybe getting them to shoot something in their respective rooms? Let me know if you guys have tried anything new nobody else has found.
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Also, if you like glitching out of the map. Start looking back and all around while you are flying up the tunnel towards the end. I sort of "fell" out of the end of the tunnel and out of the playable area. Couldn't get back in, but had a lot of fun just jumping off, lead to a full screen view of the sun and just falling through space u til I died...pretty silent and eerie.
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On the spawn in, there's a hangar behind you with Cabal that you can defeat.
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Bump for later
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Edited by lDisco_Bonesl: 9/30/2017 6:00:22 PMAlso, you can find enemies throughout the mission that are separate from the playable map. Firstly, from the starting platform, you can see/shoot cabal across the energy beam on a landing platform. Also, there are cabal retreating from the sun exposed section of the mission when you have to hide in the shadowed areas. They're on the further area from where you enter/step outside. I'm thinking eliminating these cabal (possibly with a full fireteam) may trigger something.
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You can walk through walls in the tower on the last mission
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Interesting bump
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