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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • I kind of never liked the random perks thing in D1 and I'm glad it's gone on D2. But I also think there needs to be something to replace it to keep the grinders happy. I think there needs to be certain guns that are better than others (what would of been considered "God roll" guns in D1), and these guns should just have a really low chance of dropping. That way you'll always be chasing that one gun that's super rare and hard to get (for people who love the grind). And you don't have the whole "I finally got gun XYZ but it's the crappy version" that a lot of people hated in D1. Another issue is that, at the moment, every good gun in the game is thrown at you all the time. For example, you shouldn't be able to get every exotic in the game by week three. in fact you shouldn't be able to get almost every gun in the game by week three.

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