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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Rng rolls kept me interested in loot and replaying activities to get rolls that I liked. I'd even look at blue gear for their rolls and play with them even though I was max light with purples. Rng really kept me coming back for 1000's of hours to replay activities. It really comes down to that there isn't enough gear in the game. There isn't enough options. I don't think it is practical to make 1000's, but what you had in d1 was. One gun type with static base stats, but random perks, turned that one gun into many guns. I see the same attempt to be made with mods, but its current state is pitiful and I don't think it makes loot interesting. Mods themselves could be interesting if there were 1000's of them, but I see mods seperate from loot and want to get excited about loot.

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