JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Actually, I believe static weapon stats are for the best. It is a relief and a comfort knowing that the weapon I want will be exactly that. Not something with exhumed and battle runner. I remember trying to farm for the perfect Imago Loop and Eyasluna. That was a nightmare. Always getting one perk off from what I wanted and rendering the weapon effectively shards. If Imago Loop had simply been a non-elemental Fatebringer I would have been happy. Keep static rolls. More weapons will be added as time goes on. More weapons with static rolls > A few weapons with RNG rolls.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon