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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Edited by Kankunation: 9/26/2017 6:01:10 PM
    Static rolls > random rolls. They only need to make 2 changes imo for this to be better than d1 entirely. 1, expand on the mod system. Make all weapon perks mods, allow for people to build weapons as they want them by mixng and matching mods on weapons. Multiple mod slots of weapons as well. 2, just add a [b]lot[/b] more gear. Static rolls are good, but there's not enough weapons with varied enough rolls to make up for it. There should be 1 weapon for basically every possibility. I'm talking 20-30 of each weapon type. If they do this, the current system will be far better than the old system.

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