Good idea, but instead of having those as perks the raid armor should have a PvE mod slot that you can equip with mods earned in the raid that are PvE focused.
Such as:
Health degenerates slower when holding orb (gauntlet).
Deal bonus damage to specific cabal enemy type.
Receive bonus spores when standing near an activated flower (gardens).
Receive one additional revive token (cooldown 30 minutes).
These perks would naturally aid people hosting guided games as well.
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I like the mod slot idea but those perks would be totally useless outside of the raid, which wouldn't feel like much of a reward. "Congratulations now you'll have an easier time beating this activity you already conquered and have most of the gear for" lol. On the other hand if the normal version of the raid dropped that sort of thing, to prepare you for hard mode, and the hard version dropped stuff useful in any PvE activity (like I mentioned) then we might be onto something. High five?