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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Edited by CWilliams983: 9/27/2017 6:27:15 AM
    I concur. Unless they implement 500+ different weapons, I think some random perks on weapons is definitely needed. One of the best things about D1 (for me at least) was getting a weapon/armor drop and immediately checking to see what perks it had. Now; it's all the same. And I didn't feel that any weapon perk combinations were unfair/OP, maybe with the exception of Final Round snipers (which were not used that much, but frustrating in trials at times) and maybe the OG Felwinter rangefinder/shot-package deal. Was the "God roll" Eyasluna better than other hand cannons? Marginally, sure. But it wasn't game breaking.

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