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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • I do miss the random rolls and weapon leveling a bit. Even if weapons are static it still would have been nice to have to grind the weapon a little bit in order to level it and unlock perks. It was a good way to master the weapon, and it kept getting better as you unlocked more perks, thus making you even more efficient with it once it was completely leveled. Plus it kinda made you use weapons that you really has no interest in using, and perhaps discovering you actually prefer it in some situations over your favorite. The static rolls wouldn't be so bad if there was a heck of a lot more weapons. But it sure is annoying turning in engram after engram only to keep getting the same weapons you already have and probably don't even use. Bungie should have introduced a new weapon subsystem, such as something between legendary and exotic, which allows rerolls under certain circumstances.

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