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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Edited by Assassin: 9/26/2017 10:36:28 PM
    This was the problem with destiny 1, someone would get a god roll dominate in crucible. Then que the forums nerf auto rifles nerf hand cannons etc. Its easier for bungie to control the guns by having set perks takes the fun out of it but i have noticed less complaints in forums about all hand cannons etc its more specific now like ureals gift has too much range for an auto etc.

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