I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
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Edited by Moot: 9/26/2017 8:44:24 PMBungie is no longer interested in making a game where you have to grind in a very extended repetitive manner in order to feel a sense of progression. If your main source of enjoyment in Destiny came from grinding hours on end for a 'god roll', then your interests are now in conflict with Bungie's vision; they don't want [i]that[/i] to be the thing that keeps people coming back to this franchise. Bungie's cutting away the grind, so if the grind is what keeps you interested, D2 isn't gonna be the game for you. Hardcore players are not Bungie's target audience anymore.