JavaScript is required to use Bungie.net

Forums

originally posted in: Static Gun Rolls Killed Playability
9/26/2017 6:41:57 PM
1
I understand that, but without changing the core system, the new content will suffer from the same ailments the current content suffers from. Static rolls, repetitive drops, guns that don't make much difference in PVE, and therefore, PVE is more of a tedious, repetitive experience that lacks replayability. DLC will temporarily solve those issues by infusing the game with new loot, but the new loot won't be any better than the old loot - just different. It has to be that way to preserve the current PVP system. So that may be enough to keep you and your group playing, but for many others, it'll just be the same old crap, different day. Again, the DLC's will effectively be bandaids to large problems with the core design of the game - that can't be addressed without a major overhaul.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yea, I think we both enjoy the game for the same things, but for different reasons, if that makes sense anyway. It will be interesting to see what Bungie thinks they have up their sleeves, they said that they were planning events and such so there would be fewer, and shorter dry periods in D2. We'll just have to wait and see what that means.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My guess is more Eververse-centered events, which wouldn't be good for the game. Remember the last Festival of the Co$t? Past behavior is the best predictor for future behavior.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yea, FoTL was a mess. I hope they learned from it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Forgive me for being jaded, but this is the same company that failed to separate PVE from PVP to begin with in D2, even though that was one of the Top 3, if not Top 2 problems highlighted by D1. I'm not too hopeful that they will. They've been to successful at what they've done thus far to make significant changes.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • On the plus side, after the beta they did up the grenade damage in PvE only so they did make one step toward separating PvP and PvE. A small one, but a step nonetheless.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah but I won't celebrate small moral victories anymore. We've seen from HoW that they've been able to separate PVE from PVP in terms of damage, but most of the time that isn't enough. Much of the ways they tweak/balance/nerf weapons is to make them less consistent. And in doing so, they make the weapons inconsistent in both modes, which often means that you don't experience the full potential of the damage buff. I think shotguns are a classic example of why more than damage needs to be modified. Shotguns in PVE need range to be viable, but shotguns with range are OP because they essentially become easy OHK machines. So to separate them while keeping them balanced in PVP and viable in PVP would simply be to allow them to have different range modifiers in PVP. If they try to separate them by offering a damage buff to replace the lost range, you'll never actually experience the full damage potential of that shotgun in PVE. Damage dropoff will ensure that you never experience 100% of its full damage potential - and trying to get within range of most enemies you would WANT that extra burst of damage for would be suicide. Classic example of why full separation is needed, or why PVP needs to accept some measure of imbalance - and faster PVP gameplay overall.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon