I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences.
Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route.
Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.
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Edited by meatballsublime: 9/26/2017 5:51:30 PMIt's really not "static rolls" that killed playability, as you put it. The harm is really lack of diversity in drops. Bungie should either: 1) Remove static rolls and let that be a vehicle for diversity in drops. 2) Multiple the number of different potentials drops by x2 or x3 to create diversity. (For example, we need more than 4-5 potential, static kinetic scout rifles. The number should be more like 10-15 different ones minimum.) It could literally be taking existing skins of the same class of gear, changing the color and name and perks. I don't necessarily think new art needs to be involved (although it would be nice). (For example, think DIS-43 and DIS-47 from Destiny 1... these two looked almost identical but had two different sets of stats.)