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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Agreed. The new weapon system compounds this, which combined has completely destroyed the loot game: 1) Putting secondaries into the same category as heavies has completely destroyed the excitement about getting either one--as you know you will almost never use that weapon. Too many awesome weapon types that share the same space. It's no longer exciting to get a shotgun, fusion, sniper, sword, etc. 2) Eliminating random rolls has taken all the excitement out of engrams, level-ups, or any loot at all. When you get the exact same gun every time, there is nothing exciting about loot anymore. You automatically dismantle without even checking. When loot isn't exciting, what's the point of grinding levels, getting engrams, or even playing? There are plenty of other shooters out there.

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