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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • I hated random roll weapons, trying to get that specific imago loop was the most boring and frustrating thing I've ever attempted, and I never did end up getting it because RNG just wouldn't have it. Had to have RNG drop the weapon first of all and even if you did get the weapon you had to hope RNG put a good roll on it, which almost never happened. It was a good thing VoG came back so I could just get the Fatebringer instead... Because I knew it was a static perk gun.

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