JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • A better solution was to make all the rolls into something useful. A handcannon without Rifled Barrel was instant garbage. Anything with Exhumed, instant garbage. Rocket launcher without tracking, trash tier. This is what should have been fixed about the guns. Yeah, there were times when you just didn't like how that particular gun operated, so it was trash every time. But with the right perks, you could get practically any gun to operate in a way you liked somehow. Now, you get a certain gun, garbage 100% of the time. There's no "maybe this is better than the last one". It's just "ugh, this thing again?".

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon