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originally posted in: Static Gun Rolls Killed Playability
Edited by GalaxySpider: 9/26/2017 1:11:15 PM
4
People hated the RNG in D1 and the weapon rolls introduced several problems as well. Many pointless perks just to fill RNG generator, so you most of the time ended up with NOT getting what you wanted in the first place. In D2 the weapons have an "identity" and Trials and Raid themed guns even have a unique perk which are really useful and fun (slide to reload for Trials guns/increased mag size for rapid kills for the Raid weapons). If people think this is a problem then it was a problem in D1 as well because you auto deleted every gun for two reasons: a) it didn't had that specific god roll b) you sharded the gun because you already have the god roll I'm pleased with the current system and so far I haven't seen a single pointless or nonsense perk on the guns (like exhumed). I would love to see more mods for the energy and kinetic weapons though because this would make everything a bit more interesting and personal.
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  • Now you just delete everything once you've had it drop a single time, so much much worse lol

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  • So you like and enjoy all your engrams being duplicate drops after a few weeks? And the handful of faction vendor rolls being done and dusted once you have them too? Raid and trials gear have always been unique and in some cases fixed rolls, no problem with that, but now EVERYTHING is fixed/static, and that kills loot chase and loot progression dead.

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  • Not to mention the faction vendor rolls are basically reskins with different stats / perk! Lazy Lazy Lazy....

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  • We get it, you have no creativity or capacity for critical thought, leads the thinking to the grown folks

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