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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • We should be able to build perks as mods for the weapon. A "kinetic" mod isn't a mod... it's the ammunition used. Going into vanilla D1, I had thought that we really would have been able to craft our weapons. Was let down, but accepted the random rolls on the weapons. Now, I feel that once you run the raid a few times, you're already tired of the exploring world's, and PvP becomes stale... it's hard to keep interested because there isn't much weapon variety to spice things up. Different weapon builds on the same frame can have very different feelings. Many of the D2 weapons I find worthless. Only a handful are worth using, and almost everyone is using the same ones. 98% of people use the same weapon, is not because that one is amazing, it's because the rest aren't good enough and can't be made better with different rolls.

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