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Destiny 2

Discuss all things Destiny 2.
Edited by Lord-Heir: 9/26/2017 11:15:46 PM
284

Static Gun Rolls Killed Playability

I can't be the only one who thinks getting a perfect roll or constantly trying to was one of the main aspects of the original and had us coming back for more? Now I see everything for what it really is.. reskinned and recolored with no real differences. Levelling my guns to get a feel for them and unlocking the perks that felt signifcant were a huge part of the experience and without that it feels very empty.. It's kind of sad and since it is this way I don't see any 'U turn' coming any time soon on that route. Edit: I'm definitely leaning more towards the randomization of perks or the addition of a way to customize the perks, and not the levelling of guns itself. It was something I felt needed brought up in relation to guns in the original.

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  • Wasn't division all about them God rolls? What was it like 2 weeks until you had to use vector or just got destroyed. With the tedious 100+ rolls average before you got a decent roll. How do people enjoy that seriously it adds a little to the playability but it isn't fun while breaks the game for the majority. All God rolls do is make meta weapons which then kills any enjoyment for people who haven't played the game in the last month. There's better ways to add time to the content than putting in gun rolls.

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