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originally posted in: Static Gun Rolls Killed Playability
9/26/2017 2:11:49 AM
2
Wasn't division all about them God rolls? What was it like 2 weeks until you had to use vector or just got destroyed. With the tedious 100+ rolls average before you got a decent roll. How do people enjoy that seriously it adds a little to the playability but it isn't fun while breaks the game for the majority. All God rolls do is make meta weapons which then kills any enjoyment for people who haven't played the game in the last month. There's better ways to add time to the content than putting in gun rolls.
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  • Only D1 was never really like that. The difference between a god rolled weapon and just a very good weapon wasn't as big as the babbies on the forums made it out to be (except for completely unbalanced perk combinations like with Efrideet's Spear). You could almost always get a competitive weapon from a vendor with relatively minimum effort. Also, on the topic of The Division, that game was ruined because it launched with almost zero endgame content (the PvE endgame was literally a spawnroom with a couple waves of enemies) and because they started handing out High-end weapons like candy after one of the first updates. Almost everyone I know who played that game was done with a few weeks after its release. [spoiler]The comparison with Destiny 2 is quite remarkable actually. :thinking: [/spoiler]

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  • Yeah how many people complaining about mida? how popular is mida? Now lets just throw a scout rifle in there that does the same with god rolls, how long till theres a meta revolving around 2 weapons. It would take a week before every gun type has optimal guns. I know D1 ended with the palindrome and some other gun (honestly didn't care at the time cause i wasn't doing pvp.) being meta why? It got sold with god rolls. When does gun rolls actually encouraged a wider variety of weapons? Quite simply it doesn't it just means the strongest get stronger, you would be stupid to sit there and re roll a weapon that isn't the strongest. The division was just a example at how fast re rolling weapons shrinks the pool of weapons and pretty much kills any creativity.

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