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Destiny 2

Discuss all things Destiny 2.
9/14/2017 2:08:38 PM
44

[Spoilers] What is your honest opinion of the Destiny 2 Main Story?

Story was great! Greatest single Story ever told!

39

It was good. Not great, but better than D1.

457

I... really don't care...

21

Could have used another month or two of work.

40

I hate the Story. Bad writing and Cliches suck!

8

I finally completed the Main Questline Story last night, and while I have been enjoying Destiny 2, the Story has left me... underwhelmed. [spoiler] - A positive note first though; it's better than D1's story, and really only because D2's story is linear, and actually is cohesive. - My first criticism: Why the actual -blam!-, do we not tell the Vanguard about the Shard of the Traveler in the Dark forest!? Everyone is whining about their lost Light, and we've found a shard of the Traveler that reconnected us to it's Light. All the times we met up with Zavala or Cayde or Ikora, my Ghost and I never once thought to tell them about it!? Seriously!?!? I mean, it's literally a source of Light that will grant surcease for their sorrows and cure their depression nigh-instantly, and the surviving Guardians didn't form a train on that shard!? There should have been a line of Guardians stretching back to the old Tower as they're waiting for their turn to get their Light back! If nothing else, the War with the Cabal would have necessitated telling the Vanguard about this shard. The fact that we keep it as our own little secret throughout the game is bullshit. Especially as the Cabal continue to nuke Humanity after conquering The Last City. An absolutely horrible story hole here. - I get it that the vanguard are depressed about their lost Light. But shut up already. I was the workhorse for all your troubles in D1 when you guys [i]HAD[/i] your Light, I'm even moreso now that you've [i]LOST[/i] your Light. Since I'm the one doing all the heavy lifting, just shut up already. This character writing didn't inspire me to care about those characters any more than I did before; in fact, I cared about them less after the fourth mission of whining while I'm trying to shoot shit. - My Ghost must have an IQ lower than 70... seriously, every time I have him scan something Lore related, it's just more dialogue about things he doesn't understand... it got tiresome to hear very early on. - I've seen people post about the end-game cinematics, and talking about a ray of light, and Pyramid Ships. I watched the whole credits, never got a scene depicting any kind of pyramid ships; not at the edge of the solar system, not at the edge of the galaxy, nothing. - Open Story hole: The Speaker? After the old Cabal releases the clamps, the Speaker collapses, and in his argument with Ghaul, he crushes the Speakers facemask. Great. Superb. But when I'm in the New Tower, is the Speaker just dead? Is he in an ICU? Did we bury him? Or just chuck him off the New Tower? - I enjoy that the Traveler finally woke up. Did you have a nice nap, Big Guy? Because we really could have -blam!-ing used your help earlier!!! - I still don't like Hawthorne. At all. There's a character that just really grates on my last nerve every time the game has her open her mouth... They could have replaced her with the sweeping robot, and the story would have improved immediately. - Nathan Fillion was the only bright spot in this story. - The Almighty: OK, so the Story when we first find out about the Almighty says; that if we blow it up, we destroy our own Sun along with it, because it's already linked to our Sun's magnetic field tubes. But what do we do as a plan? We just go right up there, overload the main weapon, thus destroying The Almighty in the process. Yet, our Sun appears to be none the worse for wear. I'm interested in seeing what kind of damage the Almighty did to Mercury, though Cayde says that there's still plenty of planet left. But really, how did we keep the destruction of the Almighty from 86'ing our star, Sol, as well? Writer's oversight... I guess. - The Fallen: How pathetic... - The Vex: So... the Cabal are actively having their star-killer machine eat Mercury (a planet that the Vex fully control and turned into one large-ass machine in 48 hours [thank you D1 grimoire...]), and while I come across pockets of Vex actively fighting the Cabal; once I start shooting the Cabal, the Vex turn on me!? Every Guardian except for me has lost their Light, Humans are (quite literally) the [i]LEAST[/i] of the Vex's concerns, yet they attack me for attacking the Cabal who're eating one of their Planet's!?!? The Vex stood back, all non-aggressive and shit, while I cleared Skolas out of the VoG, yet the Vex are taking a hardline stance against us team-shooting the Cabal? And shouldn't the Vex as a whole hive-mind be using the vast majority of their forces to repel against the Cabal? Wouldn't [i]THAT[/i] be in their better interests instead of breaking off of their fight with the Cabal, just to try to take me out? I'm now fully convinced that [i]nobody[/i] on Bungie's writing staff understands military strategy in any way. At all. - The Taken: Why? They serve even less purpose in this game than the Fallen do. Why even have them here in any way? Completely pointless to even the side stories. I can stretch the imagination and understand that the Fallen are in disarray after the collapse of their societal House structure, and thus the House of Kings is attempting to unite them all under its banner. but the Taken have been neutered fare worse than the Fallen with the death of Oryx (you're welcome, Taken... ;) ), and really there's no reason for them to be anywhere except picking their nuts up off the floor on the Dreadnought. - Loss of exploration areas from D1: I deeply understand losing the Cosmodrome on Earth. Mars even as that was the Cabal's main staging ground in our solar system. But the Reef? The Dreadnought? Venus? Earth's goddamn Moon!? Why do we not get to explore these? With the Fallen's entire society in collapse, you would think it would actually be [i]safer[/i] for us to explore Venus. We kicked the Hive in the nuts so hard, the Moon should still be open to us (especially since we killed [i]TWO[/i] (2) of their Gods. The Reef was still operable even after the Queen's apparent demise. What happened to all of those Awoken in the Reef? Was there a genocide against the Awoken that was just not important enough to mention!? Seriously; these should all be areas that we can go back to in D2! - And, there was some serious abuse of... pretty much every single Sci-fi cliche possible. I mean, it seemed like the writers had a contest to see who could fit the most cliches and one-liners into each chapter in the shortest amount of space... the dialogue was less than "good" IMO.[/spoiler] So, that's my... less than spectacular opinion of the Story and writing from Bungie. There's more holes than a pasta strainer, and these oversights just tank what could have been a truly epic story. It did have some bright spots, but not many, and all of this is purely my own opinion. Please adult a little bit, and don't get butt-hurt if you think it's the greatest story ever told... But, what do you think?

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  • Edited by DocDoom: 9/18/2017 12:39:03 PM
    Well compared to vanilla D1's story, a Lay's Frito's commercial is Oscar material. So yes, in literally every aspect D2's story is better. However yes, there were many holes that it seems Bungie enjoys playing off as "mysteries" or "hints to the future", that just fall flat and are sucky story telling. 1. Speaker: Him, Ghaul, and Zavala were the main characters of the story (hero has no name or voice and his snarky ghost decides his every move; not a main character). We don't see what happened to him except that he fell 4 feet from his shackles. Then he apparently died off camera. Wow. 2. Eris: Where? Essentially the 4th vanguard. Our one in-house expert on loss of light and she is no where to be seen and everyone is just like "oh yeah she is somewhere." 3. Other characters: Shaxx the war hero, do something (other than open a door). Saladin the war hero, do something (at least show up). Entire fleet of Awoken in the reef who are on our side and don't need the light to fight (at least send a card). 4. Light: So did everyone get their light back? They got their confidence back, yes, but it is never said if they got their light and super powers back. No one has ghosts floating by them anymore. So is hero the only guardian still? 5. Traveler: He has awoken from his eternal slumber! No one talks about it. No visible benefits to earth or the former guardians. No one has looked inside and his big chunks are perfectly in the way that we can't see inside. 6: I'm starting to get depressed typing this, what a mess. I'll just throw other junk in here: All the enemy races, still doing the same stuff no matter how many times we kill their leaders. Sucky strike bosses: none of them are cool, they are just big versions small enemies and have no real story, except the servitor. We make all sorts of friends on the new planets, yet they just sit in their rooms and collect tokens. The first level was the most cinematic and no other NPCs fight with you for the rest of the game = super lame. Quests were kind fun and sort of had story to them with mini-bosses. Adventures and loot caves or whatever were so insignificant I can't bring myself around to finishing them all (and the "around 1 hour long, voice-acted story enhancers" still boil down to "hey something weird is on the comms. *scan stuff, *guard for a couple waves, *ghost says "huh thats weird, I wonder what they wanted. At least its over now"). Raid and trials just opened up a ton of weird questions about story direction, rather than finishing a thought first (same with Efrideet in the spring and Nokris TWO years ago). Ok, I'll stop now.

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