You've played something so much you don't know it's name? I don't think that's how that works. And it's not nonsense that's how you play a shooter that doesn't just flood your encounter with your strongest ammo type. If you hadn't noticed headshots melt enemies, especially with kinetic. There really isn't too much need for power ammo, and when there is you should be able to clear whatever is giving you trouble.
Get real dude
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Headshots melt enemies you say? Enemies take more shots to kill than they did in destiny1, headshots or not.
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I've played the strikes multiple time and can't remember all their names. Just saying. Sorry continue your daft argument guys.
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Get real dude? I was being real... dude. I don't know the name of [u]any[/u] of the strikes. Why, you ask? Because strikes aren't selectable in the director. I don't pay attention at the loading screens (old D1 habit). I'm gonna go ahead and end my part of the conversation here. I can see this was a huge mistake replying to you to begin with. Your lack of ability to see other points of view combined with your incessant need to be a troll is apparent enough.
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[quote]Get real dude? I was being real... dude. I don't know the name of [u]any[/u] of the strikes. Why, you ask? Because strikes aren't selectable in the director. I don't pay attention at the loading screens (old D1 habit). I'm gonna go ahead and end my part of the conversation here. I can see this was a huge mistake replying to you to begin with. Your lack of ability to see other points of view combined with your incessant need to be a troll is apparent enough.[/quote]
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[quote]Get real dude? I was being real... dude. I don't know the name of [u]any[/u] of the strikes. Why, you ask? Because strikes aren't selectable in the director. I don't pay attention at the loading screens (old D1 habit). I'm gonna go ahead and end my part of the conversation here. I can see this was a huge mistake replying to you to begin with. Your lack of ability to see other points of view combined with your incessant need to be a troll is apparent enough.[/quote] Bump!