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Destiny 2

Discuss all things Destiny 2.
Edited by NECRO_TYPE1: 9/11/2017 4:22:30 PM
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What happened to PvP? What's your thoughts?

D1 had a lot of issues with balance and ability spamming. However, it was much more satisfying to play and you could use multiple play strategies. D2 has some great balancing but I find a few things could use some work as it's very one dimensional. 1.) Too much health/shield on guardians - the TTK is too forgiving and puts emphasis on moving around in groups for team shooting? Do you really find that skillful or fun? There's not much variation available to how you're able to play. Group up or die. 2.) Hit registration seems off. 3.) opponents blend in with the background. ADS-ing seems to have a strange effect of causing guardians to blend in with the background. I know I'm not blind. Lol. 4.) solo players are being punished - either team up or die. Again, reiterate the need for grouping up to team shot or die again. You cannot carry your team alone like you could in D1, there's only one dimension of play and it gets boring. My suggestion: - Cause fireteams to match equal # fireteams - let solo players be allowed to match only against other solo players. Overwatch did this and it works! - lower overall guardian health - lower grenade & melee damage to compensate for health reduction. - keep weapons balanced as is - increase guardian contrast to keep visibility? I don't know what to suggest here but that might help them with blending in with vegetation and dark areas. D1 didn't have this issue. - implement adjustable aiming mechanics like PC has. Pretty simple - PvE is amazing but I simply can't get into this One dimensional PvP. *Additional Issues* - Hand Cannons damage needs adjusted in the positive direction as damage falloff is very sharp. Console gameplay makes them seem weak. - Hand Cannon recoil can be random - Hand Cannon hit registration is very poor, probably due to bloom being brought back to full strength? They feel off as a whole. - Hand Cannon reticle/ red dot is faint and can get lost in engagements making follow up shots difficult. - Inability to adjust your aiming mechanics - High aim assist can throw your shots off even worse than D1.

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  • Edited by AI software: 9/10/2017 6:16:25 PM
    They supposedly made D2 PvP competitive to encourage teamwork, but in my opinion having 4 players huddled together in a 5 foot radius is not teamwork. Teamwork is flanking, defending friendly points, attacking enemy points, and so on. Most of which you can't do if the other team is running around the map in a group. It's now whoever has more people in a firefight wins that encounter, rather than relying on skill.

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