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Destiny 2

Discuss all things Destiny 2.
Edited by Joyaboi: 8/27/2017 3:07:21 PM
164

Is Destiny 2 just an expansion?

[spoiler]*A Wild Gringo has appeared*[/spoiler] So I've been kind of quiet about this but it has been kind of eating away at me so I figured I'll write it, get 2 replies, 3 likes, and my conscience will be settled. Also I am certainly biased on this source. I wasted... too much time on D1 and I preordered D2. I have a big stake in this game being good, plus the "I told you so" rights. Take what I say with a grain of salt, however I do like to look at things logically and I prefer to make arguments based on facts or reasonable speculation instead of half a sentence explaining in no uncertain terms that my opinion is better than yours. With that out of the way... Countless times I have heard criticism against Destiny 2. Plenty of it is fair (like the new weapon system, locked loadouts, 4v4 pvp, etc.) but the criticism I am talking about is, as you could guess, "Destiny 2 looks just like DLC". I am a bit confused by this, and it certainly doesn't help when people respond with "that is what a sequel is supposed to look like." Destiny 2 could come out as an awful game for all I know, but I am just here to explain why Destiny 2 isn't deserving of the Destiny 1.5 moniker. Firstly Destiny 2 had to be a sequel. They literally couldn't have made it DLC to the original game. Aside from the fundamental changes that couldn't work in D1, the engine couldn't handle it. The Tiger Engine for D1 was designed with lastgen consoles in mind. The last expansion literally couldn't be put on the older consoles. It probably couldn't support another new zone, let alone 4 and everything else. It had to be a separate game, but most people with a brain and access to google could figure that so I'm not gonna harp on it any more. The big reason that I see people use to justify "Destiny 1.5" is that not enough was changed. There is still a golden gun super, there is still the Taken, the gunplay is still fantastic etc. Just look at this [url=https://youtu.be/w1wW2Kv1AhA]video[/url] to see what I mean. This also dumbfounds me though. It is as if the guy who made it went "look! There are launchers in both games! They're practically the same thing!" And this is where I introduce the "Halo Method". [i]The Halo Method[/i] is very simple. If you criticize a sequel for being too similar, could that criticism also apply to the original Halo trilogy? If so then it is invalid. Take enemy races. I heard complaints that Destiny 2 won't be adding new enemy factions but just revamping the old ones. But Halo did that. In Halo CE, 2 and 3 the only enemy factions (that are different gameplay wise) are the Covenant, The Flood, and Sentinels (and Humans for 1 mission). This never changes. Hell Halo 2 didn't add a single new enemy type to the Flood. And yet I never heard anybody complain about Halo 3's lack of new enemy factions. Did anybody play the mission "Covenant" in Halo 3 and go "aww man Bungie just reskined Silent Cartographer". No because people would call you an idiot. But I hear people say "aww man Nessus is just a reskin of Venus". Why? Because it has forests and Vex of course. Completely ignoring that those are literally the only 2 similarities. I can only chalk this up to people simply wanting to dislike Destiny 2 because it is a hip thing to do and they don't want to go through the effort of trying to find legitimate issues like those mentioned prior. If you have a good, well thought out reason as to why Destiny 2 isn't what a sequel should be, I'd be more than happy to hear it. Both sides please be civil and if you see some idiot with half a sentence and as much logic as Scientology, just mute them and move on. Commenting only encourages them. Thanks for reading. [b]Tl;dr[/b] read the paragraph starting with [i]The Halo Method[/i] [spoiler]If some smart ass in the comments responds with half a sentence like I just previously condemned, please simply comment to them [quote]"Have you ever stopped to watch a bluebird drop from a tree, and take to the air? Me neither. Have you ever stopped to finish out a rhyme but the right words just weren't there? Meat Cleaver"[/quote][/spoiler]

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  • [quote]The Halo Method is very simple. If you criticize a sequel for being too similar, could that criticism also apply to the original Halo trilogy? If so then it is invalid. Take enemy races. I heard complaints that Destiny 2 won't be adding new enemy factions but just revamping the old ones. But Halo did that. In Halo CE, 2 and 3 the only enemy factions (that are different gameplay wise) are the Covenant, The Flood, and Sentinels (and Humans for 1 mission). This never changes. Hell Halo 2 didn't add a single new enemy type to the Flood. And yet I never heard anybody complain about Halo 3's lack of new enemy factions. Did anybody play the mission "Covenant" in Halo 3 and go "aww man Bungie just reskined Silent Cartographer". No because people would call you an idiot. But I hear people say "aww man Nessus is just a reskin of Venus". Why? Because it has forests and Vex of course. Completely ignoring that those are literally the only 2 similarities.[/quote] You want to know what's wrong with all this compared to Destiny? 1- Halo Trilogy actually had a complete story from when MC was a child all the way up to him being an adult. You know everything about him, where he came from, where he has been, and where he is now. In fact you know all about the Covenant, the Flood, the sentinels, the Halo. the history was well known. Destiny Vanilla? The story was chopped up a year before the game was released and since then this company has been winging it with no consistency that the story does not tie into the previous. In fact Gamers barely know anything from where the Guardians come from, where we been or have any sense of direction where you are going. Hell, it's a simple thing that most know about MC... But do any of you know how much your guardian weighs? Do any of you know the story behind the EXO Stranger? Do any of you really know the Traveler. I mean his full story? In 3 years far as I know Halo had all that coved... 2- #1 ties into all this. When playing Halo the only time you ever deal with the enemy is in Firefight and the Campaign. You are not dealing with the enemy in every aspect of the game. Destiny- You deal with the enemy in the Missions, Quest, Bounties, Patrol, Raids, Strikes, Nightfall, Heroic. You deal with them in this entire game that things like the Taken you had to see them in Everything that was way over done In D1. Halo you didn't have to interact with the enemy in everything in the game and far as I remember firefight you only dealt with the Covenant. You didn't have a PvE aspect of the game like Destiny. There is a HUGE difference when it comes to having to deal with the enemy in Halo compared to Destiny when it comes to a reskin enemy. So naturally gamers are going to complain about the reskin enemy like the Taken that flooded everything in this entire game for an entire year and if I'm correct they will be in D2. 3- The lack of actually exploring this games potential is an issue with this company especially knowing this isn't just a PvP or PvE game. Since Vanilla a Guardian has become a shadow of it's former self that reskin is being used a lot more in the 3 years that is has been out compared to Halo that didn't have a PvE aspect of a game that was based off of an actual story that was completed.

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