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originally posted in:The New Dojo
originally posted in: Dojo Bio Page
Edited by Weeaboo Of War: 9/2/2017 9:08:12 PM
3
"A heart as cold as ice. Eyes as deep as the ocean. A mind as bright as the sun." ~[i]Unknown[/i] ---------------------------------- [b]Name/Alias[/b]: Elizabeth is the only name that she's gone by, or at least revealed. She'll go by Liz, too. [b]Age[/b]: Roughly in her mid-twenties, maybe younger. [b]Gender[/b]: Decently sure that it's a girl. [url=https://i.pinimg.com/564x/58/ec/bd/58ecbdf598dbac622209e45fe178bebc.jpg][b]Description[/b][/url]: Though seemingly dwarfed by half of the Dojo, Elizabeth would stand at a particularly average height of five feet and seven inches tall, just an inch taller than her twin sister, Iris. At any rate.. she is athletically built, though in a quite slim manner. She isn’t overly muscular or anything of the sort, though she is working on more than a skinny frame. Her skin maintains a healthy light tan, though usually dirtied, or on the occasion, covered in tints of frost or snow, in some rarer events. To an onlooker, Elizabeth is pretty, beautiful even. Her face is built in an angular yet smooth manner, with long strands of platinum blonde hair falling from her head. Though, usually braided in some sort of manner. The most noticeable feature are her eyes - surprisingly cold and blue, as calm yet wild as a raging blizzard. When utilizing her.. abilities, Elizabeth changes. Her skin turns to a deathly pale color, almost blue in a sense. Her hair retreats to a silver, even a snowy white, as if she was much older than she regularly would be. The biggest changes are her eyes - they become flooded with a deep blue energy, as haunting and devastating as her own wrath. Truly a sight to behold. [b]Personality[/b]: As fitting for one such as herself.. Elizabeth is initially cold, no pun intended. She is rather blunt, even judging in some scenarios, though she.. always keeps her cool, funnily enough. In conflict, she seeks out a side quickly. When relaxing, she merely remains quiet unless spoken to, preferring that she is only seen, and not heard. Underneath that layer of ice- ugh, under that toughness though.. is a particularly kind woman. Elizabeth is less shy once she begins to know someone, and certainly more thoughtful and creative. She seems quite intelligent, though still distrusting of those who would attempt to gain her friendship. And yet, there are.. hardships, under her calm facade. You wouldn’t want to see her during a temper tantrum, really. [b]Armor[/b]: [url=https://s-media-cache-ak0.pinimg.com/originals/b4/b4/f7/b4b4f7eaa6faccf6b36c1a04a4dab496.jpg]"Remnant"[/url] Liz’s standard armor, picked off from her victims and bought from merchants, the cloth even weaved by her own efforts. She’d call it a work of art, to be honest. The armor begins with split, flexible plates of an alloy between steel and carbon, resulting in a light ballistic-proof chestpiece and a durable plating against melee weaponry. If anything, it is made for melee gear: pauldrons protect her neck and shoulders from bladed swings, while plates upon her sides would stop blows to her ribs and vitals yet. Kneecaps protect her legs alongside a pair of shin armor, and strap-on forearm armor as well. The helmet that Elizabeth wears into combat is.. odd, in a sense. It is magical in origin, crafted from the foreign mineral Evrinin. This metal is a shining pale cyan in initial color, though it boasts a strong defense against ballistic and melee weaponry of all forms, whenever in larger quantities. Yet it has been utilized and experimented upon by mages and sorcerers, Elizabeth being one, while she would create a custom helm - a mask, capable of seeing “living” energies. Cyborgs, active spirits, souls, beating hearts, flows of magic - Elizabeth can see them. [url=https://img14.deviantart.net/8543/i/2015/338/2/8/ice_knight_by_miccasso-d9j2b38.jpg]"Frostbitten"[/url] Armor that Elizabeth would encase herself within if she was ever faced with a dangerous situation that could not be solved with words, or a few seconds of actual concentration. The armor wraps around Elizabeth entirely, buffing her height to an astonishing six feet tall. The armoring itself is incredibly durable against physical harm and forms of ballistic weaponry - aside from high-caliber rounds, literal tank rounds, or a warhammer slamming into her head. She still feels the impact, although weakened, though pieces can break if she is hit too hard. The armor is weaker against other forms of magic, specifically fire. [b]Weapons[/b]: [url=https://cdna.artstation.com/p/assets/images/images/005/272/574/large/frederic-chemin-in-viewport-substance.jpg?1489796268]Standard Lumis Armed Personnel Khopesh "Icicle"[/url] A khopesh stolen from the Lumis armory, this weapon is a high-end class weapon, due to it's manufacturing. This foreign weapon's blade is primarily made of flexible Damascus steel, with an alloyed titanium edge that maintains a slant so that it is effective against sawing through foes. Additionally, being a khopesh, it is considerably useful against other swords, with it's own maneuverability. [url=https://scontent.cdninstagram.com/hphotos-xaf1/t51.2885-15/s640x640/e35/sh0.08/11326581_403895063135406_159396728_n.jpg]"Fate"[/url] Elizabeth's pride over all - Fate is her choice weapon in serious combat. The weapon's blade is created from Borealite - an extraordinarily strong stone, foreign to Tatakai, capable of enduring incredible blunt and direct force. Though it is extremely susceptible to fire, of course. Fate is a spear that is six feet long in total, with the Borealite spearhead being a foot in length, sharpened and crafted to a point where armor would not bend the whole thing. It's crafting allows for horizontal attacks as well as powerful thrusts, while in colder temperatures, it grows powerful enough to match heated weapons - cold enough, and it matches plasmatic weaponry, through whatever magical means of which it originated from. [b]Abilities and Spells[/b]: https://www.bungie.net/en/Forum/Post/230411903/0/0/1 [b]Biography[/b]: Ask her, fuсkold.
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  • [quote]Pretty sure that it's a girl [/quote] Inb4 she's a trap

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  • Well..

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  • Edited by Weeaboo Of War: 11/29/2017 5:56:16 PM
    [u]Total Mana/MP - 10,000[/u] [u]Passives[/u]: [b]Devourer of Ice[/b]: Due to the factor that she is connected naturally to ice and such, Elizabeth is incredibly resistant to frost damage in all forms, even immune to it, in a sense. She has the capabilities of straight-up consuming ice abilities and buffs, empowering herself through it. She is also incredibly resistant to the cold itself - even growing more powerful as the area is colder. [b]Devourer of Magic[/b]: Alongside this, Elizabeth is also resistant to all forms of magic - least, to those other than fire. Most spells would still harm her, though on a lessened effect. [b]Unbound[/b]: Elizabeth is entirely immune to the effects of attacks upon her soul and such, rendering soul traps and such entirely useless. Fuсk off, soul eating сunts. [u]Frost Spells[/u]: [b]Frostbitten Stream[/b]: -100 MP per turn, -75 per turn during Temperature Drop, -50 per turn during Blizzard. "[b]Bõros[/b]" Elizabeth releases a skewering beam of frozen ice, with broken shards of ice collected within the beam. The actual jet reaches out to seven feet in total, and about a foot thick of compacted frost. Exposure to this leads to a sudden buildup of frostbite, frozen limbs, and hyperthermia, alongside the additional shards embedding themselves into flesh. During Blizzard, this beam expands and grows to about ten feet in length, and three feet in width, leaving behind stalagmites of ice scattered upon the earth. [b]Icicle[/b]: -300 MP, single usage. -200 MP during Temperature Drop, -150 MP during Blizzard. "[b]Nathrë[/b]" Elizabeth suddenly releases a compacted spear of ice towards her target, propelling towards them at a speed of 45 MPH, spiraling through the air at a fast (yet incredibly dodge-able) pace. The javelin is two feet wide and five feet long, sticking inside of it's target and spreading frostbite through it's foe. Oddly enough, it is effective via blunt damage through the pure impact. During Blizzard, the speed is heightened to 95 MPH, and adds a sudden explosion of shattered crystals if it breaks. [b]Boreal Tornado[/b]: -625 MP, single usage. -415 during Temperature Drop, -310 during Blizzard. "[b]Luama[/b]" Elizabeth conjures a five foot wide storm of spiraling ice and shattered icicles, of which spins towards her targets at 30 MPH. When caught in the storm, victims are likely to be sawed to pieces by the bits of ice cutting through them, or suffer freezing temperatures within it. During Blizzard, this storm's speed increases to 45 MPH, the ice within capable of slicing through steel and freezing it's targets within it's iris. [b]Ice In The Veins[/b]: -750 MP for water/additional liquids, -900 for blood, -150 per post of continuous usage. "[b]Sanguna[/b]" Prying into water, or even blood, Elizabeth causes sudden rushes of frostbite within a source of liquid, even ice, allowing her to control the liquid or blood within a being. During Blizzard, this ability is heightened to several targets, at least those in the spiraling blizzard itself, though it's MP is not brought down. Likely a PvE only ability, though I won't hesitate to use this in PvP. [b]Temperature Drop[/b]: -1000 MP, "[b]Reduca[/b]", single usage, lasts for five turns. The temperature around Elizabeth suddenly drops to ten degrees Fahrenheit, whilst this seems to be a support ability: her abilities have lessened mana during this. [b]Blizzard[/b]: -2000 MP, single usage, -1500 during Temperature Drop, lasts for fifteen turns. "[b]Õthrodas[/b]" Taking two turns to be casted, Blizzard engulfs Elizabeth and her foes in a twenty-foot wide, ten-foot high storm of furious winds, freezing her general area to -5 degrees Fahrenheit. Her abilities are incredibly buffed, whilst her strength and reaction speed is literally doubled during the storm. Though, she is forced to remain in the general radius of the storm, in order to keep these buffs. [u]Necromancy[/u]: [b]Temporal Revival[/b]: -400 MP, single usage, lasts for ten turns. "[b]Retría[/b]" Elizabeth casts a spell, of which restores an individual with no magical capacity to life, with their bodies slightly healed/restored by ice. These zombies seem to serve her every thought and order - no, before you ask, she isn't into neсrophilia. These beings are known as Thralls, to her. [b]Zombie[/b]: -925 MP, single usage. "[b]Revílas[/b]" Elizabeth straight-up revives an individual to serve as her own undead servant, as they follow her orders and such with enhanced capacity, compared to a Thrall. They seem to utilize her Frostbitten Stream spell, even conjuring a frozen pike or axe during combat. She refers to these servants as Reborn. [b]Army of the Dead[/b]: -2500 to literally all of her MP, single usage. "[b]Urutrím[/b]" Taking three turns to be casted, Elizabeth heavily concentrates before merely holding up her hand, as all dead within a mile-wide radius rise from their graves and serve her will alone. These undead are the same as Reborn, really, just.. on a ridiculously widened area, really. [b]Resurrection[/b]: -5000 MP, single usage, only two rebirths per individual. "[b]Tüime[/b]" Elizabeth concentrates upon a dead individual and restores them to a living state: any chopped off limbs will become stumps to prevent bleeding, vitals are restored to the best that they can be restored to, and such. Just remove whatever may be within them that killed them (example: bullets, swords), and they.. should be fine.

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