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originally posted in:The New Dojo
originally posted in: Dojo Bio Page
7/29/2017 5:30:57 PM
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[u]Magical Ability:[/u][spoiler] Extremely proficient in elemental magic. Along the basic principles of the "word and the action", he requires neither to cast and string together simple spells. A simple thought could gather fire or form ice at will. Stronger spells require an action (hand movement, runic gestures) to perform and are usually extremely devastating as they draw energy from around him; something that is hard to limit. These alone could level cities. Strung together these use little energy and are his go to for combat. They include direct attacks but environmental, support, and strategical purposes as well. Whatever form his mind conceives, he commands it. Extremely powerful spells require a tome, a catalyst to the devastating result that ensues. These spells can be catastrophic, but Alon strictly uses toned down versions by only reading half the spell and then using the given power to fight. Only for emergencies as these spells are certain to kill and have high collateral despite restraint. He is extremely proficient in runes, a simple drawing system of magic that draws upon the power of physical commands. Like the command prompt in a computer. Runes have unlimited potential, but are limited in power; they usually involve summoning, transmutation, or alteration. They can be combined but are limited in their creativity. Alon has learned bending as well as alchemy, and also spells of foreign lands that can be explained by these principles but aren't entirely contained within them. His power comes from the rhythm of the universe, is powered up by his emotions, and is extremely hard to master. Not even he has access to his full potential. Only an event of no return could bring that out... The last of this is the fell arts; spells that play on the utter darkness of the mind. These spells not only kill, but do so in the most painful and maimful way imaginable. Only used when experiencing a panic attack. Overuse can result in loss of self, loss of limbs, or loss of soul. There is so much more. But this is what'll show up so yeah [/spoiler] [u]Weapon Ability:[/u][spoiler]Alon wields the Ragnell, a holy sword blessed by god's of a far off land. The blessing makes the blade indestructible; trust me, Alon has tried to scratch it but nothing. The blade is 4 feet long, the hilt adding another foot to that length. It's blade is wide, wider than his arm, and is thick until the very last half inch around its perimeter where it comes to a sharp edge. The tip of of it bulges to the sides slightly, and the hilt is ornately decorated with what seemed to be bronze and copper. The entire sword takes on a golden hue, and the hand guards extend nearly a foot out as well. An FN Five Seven is holstered at his hip; chambered in 5.7 X 28mm FMJ rounds, the 20 round box mags allow ample ammunition to work with. Enhanced iron sights and grip is all he did to the firearm. Two daggers, "kards"; one 60cm long, single edged, and the other 40cm double edged. Both are golden like their larger counterpart and, when away from the wielder, return to their sheath. Reinforced tips allow the daggers to penetrate thin armour and slash open anyone who runs into battle without it. [/spoiler] [u] Mechanical Abilities: [/u] [spoiler]Alon's mechanical arm contains a few hidden features. One is the stock option made by Venom; a hardlight shield that extends just enough to cover his upper body plus head. It lasts for 10 seconds after activation and requires a recharge after every use; Alon has installed a system that allows him to recharge this ability using lightning, otherwise the arm contains spare battery charged that can be exchanged and ejected like shells. Installed is a one use "LE" Round, a magically infused warhead that, on impact, creates a blinding orb of light akin to a Flashbang. However, whatever the light touches is consumed, the impact leaving an oddly perfect crater in anything it hits. These rounds can be reloaded, but he usually only carries 3 on him. Another is a napalm round, capable of giving him gore to work with and the last is a smoke round. The last feature that he uses is a built in "compression wave generator" Along the edges of the arm and the knuckles are small, nearly invisible pores that, when activated, release a pressure wave akin to that released by an explosion. The result is a punch or strike with extremely devastating force, or if the arm is trapped or lodged within something, the rapid expansion and ensuing destruction of that object. It has a defensive feature that, when an object is close, lessens the impact dramatically by countering and negating a large portion of the force. The system is an improved version of Alon's first gauntlet models used in his entry fight for the Old Dojo. [/spoiler] [u]Armour/Defense:[/u] [spoiler]Alon's body is covered in light plate armour capable of completely nullifying small arms fire. His magical aura can be concentrated onto certain parts of his body to block or absorb energy weapon fire or magical attacks. It can also be extended like a dome to envelop multiple people and protect them as well. His elemental magic can take defensive forms a [u]Proficiencies:[/u][spoiler]Marksman, Quickdrawing Archsage, Elemental Mastery CQC Expert Swordsman, Polearm Mastery Tactician Alchemist Engineer, Inventor, Programmer Survivalist Parkour, Gymnast Extremely Resourceful Foresight and Prediction Analysis, in Combat and out Architect, Designer Psychologist Speech Giver/Public Speaker Biology, Botanical Machining and Ballistics So much -blam!-ing more cut me a break with this bio shit it's 6am the next day [/spoiler]
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