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originally posted in:The New Dojo
Edited by Inflatablepants: 9/12/2016 12:48:36 PM
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Dojo Bio Page

This is the dojo official bio page! Feel free to copy your stuff from the old group and post it here if you need to. If you are new, make your bio here! What is a bio?: You Bio describes who your character is and what they can do. Upon joining, please make a bio for your character. Before making your character, know that olden day characters(such as medieval characters) will likely be trumped by superior technology as well as future tech. The dojo is based in the present day. YOU DO NOT HAVE TO HAVE EACH CHARACTER TESTED. ONLY ONE. [spoiler]If you are bugged by the dojo posts. You have a mute button. Use it. It's much faster than you making a post showing a lack of intelligence to use a mute button![/spoiler]
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  • Edited by Crrowly: 8/10/2017 2:08:18 AM
    [quote][b][i]"You'll be killed in the onslaught!"[/i][/b] [i]"I am the onslaught."[/i][/quote][b]BASICS[/b] [u]Name:[/u] "END(U)" – pronounced "Ee·en·dee" or "End" – Elimination of Notorious Defectors (Unit) [u]Alias:[/u] Kyra Cestner [u]Age:[/u] 18 [u]Sex:[/u] Female [u]Species/Race:[/u] Genetically Modified Human [u]Status:[/u] Alive. For now. [b]PHYSIQUE[/b] [u]Height:[/u] 5'11" [u]Weight:[/u] 180 lbs [u]Hair:[/u] Long, brunette [u]Eyes:[/u] Electric blue [u]Body Type:[/u] Mesomorphic [u]Detailed Desc:[/u] Kyra's entire physique is far above the average of both her gender and her age. Standing at 5'11", she's already much taller than most other girls, as she stands at above average male height. Additionally, her 180 lbs are of mainly muscle and bone, with very little fat. Her body is muscular enough for some to consider it unattractive, however that's all opinion. Her face is a different matter; angular, with thin lips and a small, perky nose, combined with her smooth, fair skin tone–she's no eyesore, to say the least. For her casual attire, she generally wears a dark colored tank top and sweatpants of similar colors. She generally prefers to roam barefoot, however will don running shoes if she feels she might run into trouble and, or course, the exosuit boots of her armor if she knows she'll run into trouble. [b]COMBAT[/b] [u]Equipment:[/u] [url=https://cdnb.artstation.com/p/assets/images/images/004/637/297/large/dmitry-lyapin-concept.jpg?1485196838]END(U):AS – "The FrenzySuit"[/url] An exosuit that seems to have been designed more around fashion than practicality. Tight against her body, thin metal, even exposing parts of her torso, along with royal red cloaks draped around it–one might question its practicality in combat. In truth, it isn't meant for taking blows, rather it is meant for dodging them. Within this exosuit, Kyra's agility is vastly improved, making for easy flips, swift dodges, and even with one special perk that took up 3/4's of the suit's price. The visor on the mask of the suit is capable of detecting fast moving projectiles–like bullets–and determine whether to activate this perk or not by itself, before sending a wave of information to Kyra's senses. The perk slows Kyra's sense of time dramatically, enough to see and react to things moving as fast as bullets. To people who aren't Kyra, it looks as though her body moved so fast that it almost looked as though they didn't move, just avoided the bullet somehow. Additionally, the park doesn't remain active for more than half a second. Kyra can't do a Celon. For each post that this perk is active, 25/100 of the suit's electricity points are deducted. So essentially the max on this ability is 4 posts. Additionally, the visor provides perfect visibility regardless of environment or light, as well as a thermal vision option if necessary. [url=https://i.imgur.com/aOKdo80_d.jpg?maxwidth=640&shape=thumb&fidelity=high]END(U):MAW – "Frenetic Mania"[/url] A simple looking curved sword, about 2'8" in length, with its blade 2'2" and its grip about half a foot long. The blade's curved, single edged design is meant for quick, small slashes and not so much for thrusts. It is made of carbon fiber, resulting in high durability and also low weight. The MAW also has a perk just like the AS does. When a button on the grip is pressed, a pulse is sent throughout Kyra's entire body, causing in a great increase to her speed and agility for three posts. The amount her speed and agility are increased is extremely great, almost making her a blur when in combat. However, the battery cost for each activation os 33/99, making the maximum amount of usages 3. Additionally, the blade has a strange and unique property. It is constantly converting its kinetic energy into heat, and heating up the blade itself. When it actually cuts an enemy and causes them to bleed, a great amount of heat is added to the blade. And the hotter the blade is, the easier it can cut through armor and flesh, as well as potentially being able to cauterize/carbonize cells to either stop bleeding or stop regeneration. [url=https://s-media-cache-ak0.pinimg.com/originals/2f/32/af/2f32af56fa89d8c8f51c4cfc4deb792b.jpg]END(U):SAW – "Mistmaker"[/url] The SAW is a gauntlet worn on Kyra's left hand. It is gunmetal gray in color and made of both carbon fiber and insulating material. There are multiple special things about this gauntlet; first is the small gun barrel located on the back of the hand. This small barrel is capable of firing .44 Magnum bullets. And attached to the wrist of the gauntlet is an extendable, eight inch blade of carbon fiber. The SAW, too, has a couple perks. Upon activation, lines designed on the gauntlet glow electric blue. The fingers and palm of the gauntlet crackle with electric blue electricity. When the gauntlet is pressed against a living entity, a near lethal voltage of electricity is charged through them. Lethality depending on if the opponent is an NPC or an RP'er. Each shock drains 10/100 battery power. Or, when the lines grow electric blue, a smokescreen of vapor is sprayed from the gauntlet's palm. The amount of vapor is huge, enough to act as a smokescreen that can shroud an area up to 30 sq. ft. in vapor. Kyra can activate thermal vision when she does this and fight while her opponent is blinded. Each usage drains 30/100 battery power. [u]Abilities:[/u] Due to genetic modifications during puberty, Kyra's physicality is far above average, with great strength, speed, endurance, tolerance, etc. as well as her five senses and reflexes being massively improved. Your stereotypical genetically modified superhuman abilities. [url=https://i.ytimg.com/vi/vO5GcFJXBDg/maxresdefault.jpg]END(U):EM0027F:D – "Plasmatic Mass Manipulation"[/url] When genetic modifications were taking place, thousands of nanites were introduced to Kyra's bloodstream. They attached themselves to her blood cells and reproduced along with them, until each one the blood cells in her body had a nanite attached to them. These nanites provide for the creation and manipulation of a strange, red mass of energy, which floats above Kyra's gauntlet when formed. This red energy has a temperature of 7000°C, similar to plasma. Its quantity and shape can be manipulated at will, allowing for many creative things to be done–from defense to offense. [b]BIOGRAPHY[/b] [u]Personality/Quirks:[/u] She swings either way, likes pasta, hates seafood, is blood type O. [u]Backstory:[/u] Bet ya don't care! But I'll put something in anyways.[spoiler]She was born into an orphanage within a large city. The orphanage named her Kyra, but gave no surname. She was told that her mother had come to the orphanage on one rainy night, pregnant and bleeding heavily from multiple stab wounds on her legs. She went into labor a few hours later, but before Kyra was even all the way out of her mother, the mother was dead. The orphanage told Kyra that the mother never gave her own name, and as such they didn't know what surname to give to Kyra. She would live a decent life at the orphanage with the other kids as well as the adults that worked there. At the orphanage, Kyra had always been the most physically active, partly due to her blood type O nature, partly due to her wanting to get revenge on the person who stabbed her mother. Then, one night very similar to that night that Kyra's mother stumbled upon the orphanage, there was a knock at the door. The orphanage keepers would answer it, and invite the two figures at the door inside. They held a rather tense conversation for quite some time, before the figures left. The next day, Kyra would not awaken at the orphanage. What happened next? FIND ON THE NEXT EPISODE OF... DOJO RP![/spoiler]

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