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#feedback

7/20/2017 4:31:56 PM
0

PVE Balance of Health Weapons and Supers

I like the enemy health and I like how tanky some of them are as opposed to others. Snipers and grenade launchers need a damage buff. I crit the Strike boss at 933 with the sniper which is not enough. Should be 1200ish. How it is now there is no reason to use a grenade launcher for several reasons, but I will save some of that for the next post. They just need to do more damage. As much as I hate to say this, the fusion is way too strong. I love it. But yeah. Just a SLIGHT tweak would be fine. Leave it alone from a stat perspective. Just the damage. Sidearms need a damage buff. If you can increase their damage while not making them completely over powered against shielded enemies that would be perfect. Elemental weapons: I fee that an arc weapon can take down a void shield just as fast as a void weapon... I don't think this is what you're going for. If an enemy has a void shield we should need to use a void weapon to take it down quickly. Arc against void should do just as much, if not a little less, than a kinetic primary. Supers are VERY strong. Which is what you're going for. I like it. Feels much different than D1. However, orbs really don't do anything... But that's another topic. Overall I'm happy with the damage output of supers.

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