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7/19/2017 5:59:00 AM
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Story was alright, camera angleseems like it was trying to give me that feeling close to enemies but a little too close and narroq a bit difficult to observing the surrounding setups. Could have add a few scans or blocked obstacle that show citizens of the tower had to gather help to open a path for us or holding a gate to stop enemies from entering until we arived just in time or rushing in to save a guardian but he was too far gone and on his last breath he handed us a gun that we use throughout the prelude. Strike was good just like any other good strikes Destiny had, nothing new here. Except the landscapes looks much more vivid and the area gave that wide open-like. Strike boss had some gimick when entering the next dmg phase. But now the gun load out (primes/power) does effect the game play and limit the options. Scout rifle might become the popular choice for long-range in place of sniper rifle (D1), might not get to see much play from shotgun or fusion in PvE becuse since it is in the power slot which most likely to be use for launchers and machineguns. 4v4 Quick play wasn't as bad as many had expected, had some fun. Abilities recharge time could use a few sec boost. Primaries gun fight time are noticeable increased on to the slow side, one on one engagement felt like it was almost half a minutes plus a full magazine to take somebody down if they don't escape at the last moment, could use some tunning here. I solo que group up with all solo (1,1,1,1,) or some case 1,1,2 and a few time 1,3 but the opposing team most likely will be 4 or 3,1. At lauch could tweak the match making to pair up full team against full team, 4v4 or 3,1v3,1 or 2,2v2,2 Thanks.
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