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#feedback

Edited by MacSalad: 6/15/2017 9:44:25 PM
35

Is D2 for you? Luke will tell you.

Now just here me out on this. If you really want to know if D2 is for you just listen to Luke Smith. I know I know he's managed to anger three quarters of the community. But there is a silver lining in his off hand careless not thought out comments. In reality he's telling the truth. Does the truth hurt yes but listening to him you know what to expect. Everyone else is dancing around issues such as servers, character development (exo stranger) PvP changes and such. But in his I don't care about the fans attitude he's actually letting the truth slip out. So I guess instead of smoke a mirrors were hearing exactly how D2 will be from him and his attitude is like it or lump it. Edit: I know that sounds salty. Some of the information he gave out is a little disappointing. That being said I've enjoyed Destiny even with all it's faults and I'm sure D2 will be fun also. No game is perfect let's just hope they keep making improvements.

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  • [quote][i]PSLS: Are you confident in your ability to still surprise players? Players are so familiar with Destiny at this point, are you confident in your ability going into Destiny 2 to make someone like me, who’s got 1300 hours in the game go “Holy crap?”[/i] LS: If I didn’t believe in the team and I’s ability to delight and surprise players, I should probably be doing something else. [i] PSLS: We see the Crucible going to the new 4v4 mode, and it’s changing up the whole dynamic of fireteams. In the first, you had three man fireteams for almost every activity and then Crucible and Raids you could jump in with six-man fireteams. Now you’ve got some three player activities, some four player activities, and some six player activities. Do you worry about that fragmenting people, like those that want to hop out of a Raid and play Crucible, now they’ve got to kick two players? Are you addressing that in any way?[/i] LS: It’s a known challenge. We looked at things like PvP, and we looked at the passion of the PvP and the sandbox team. Their passion came from a place of, what can we do to make PvP as good as possible? What’s the right player count? If you look at the constraints that previously existed, things like fireteams being factors of the same size, and you say what if we got rid of those things? What if we removed those constraints? Would it let us make a better PvP game? The team answers yes and I support that too, even if it brings in some additional social friction.[/quote] That fat bitch cant find his dick, and really doesn't know how to give direct answers. Then again that interview was ass. A -blam!-ing hoodie question? really?

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